API 레퍼런스

API 레퍼런스

프로그래밍 방식으로 AI 동영상을 생성합니다. 프롬프트를 제출하고, 완료를 폴링하고, 직접 동영상 URL을 받으세요 — 모두 REST로.

기본 URL: https://yoh.app

로그인하기 전까지 코드 예시에는 플레이스홀더 sk_live_YOUR_API_KEY가 사용됩니다.

빠른 시작

세 번의 API 호출로 첫 번째 동영상 만들기: 생성 → 폴링 → 다운로드.

1. 동영상 생성
curl -X POST https://yoh.app/api/v1/stories/generate \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{ "prompt": "A dragon teaches a young knight how to fly", "aspectRatio": "16:9" }'
응답 — 작업이 큐에 추가됨
{
  "jobId": "cmnk8wu2q0001q3vpmqv93nmy",
  "status": "queued",
  "pollUrl": "/api/v1/stories/jobs/cmnk8wu2q0001q3vpmqv93nmy"
}
2. 완료될 때까지 폴링
curl https://yoh.app/api/v1/stories/jobs/cmnk8wu2q0001q3vpmqv93nmy \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY"
응답 — 작업 완료
{
  "status": "completed", "progress": 100,
  "storyId": "cmnk8xxnx000004lbd7siief7",
  "videoUrl": "https://cdn.example.com/video/clip.mp4",
  "error": null
}

완성! videoUrl은 즉시 다운로드, 스트리밍 또는 공유할 수 있는 공개 접근 URL입니다.

인증

모든 API 요청은 Bearer 스킴을 사용하여 Authorization 헤더에 API 키를 포함해야 합니다.

Authorization: Bearer sk_live_YOUR_API_KEY

API 키는 sk_live_로 시작합니다. API Keys page에서 키를 생성하고 관리할 수 있습니다. /api-keys

API 키를 비밀로 유지하세요. 클라이언트 측 코드나 공개 저장소에 노출하지 마세요. 키가 유출된 경우 즉시 API 키 페이지에서 취소하세요.

범위 및 크레딧

각 API 키에는 접근할 수 있는 엔드포인트를 제어하는 하나 이상의 범위가 부여됩니다. 스토리 텍스트 생성은 작업당 55 크레딧입니다. 클립 동영상이나 최종 렌더를 포함하는 범위(기본값인 full 포함)는 해당 비용을 미리 추가로 차감합니다. 모든 재시도 후 작업이 실패하면 크레딧이 환불됩니다.

범위접근 권한 부여
stories:generatePOST /api/v1/stories/generate, POST /stories/:id/assets, POST /stories/:id/storyboard, POST /stories/:id/videos, POST /stories/:id/render, POST /stories/:id/clips/:clipId/image, POST /stories/:id/clips/:clipId/video — the clip edits: POST/PATCH /stories/:id/clips, PATCH/DELETE /stories/:id/clips/:clipId — and the story-asset edits: PATCH /stories/:id/characters|scenes|items/:assetId. Also implies assets:write and series:write, so keys issued before those scopes existed keep working.
stories:readGET /api/v1/stories, GET /api/v1/stories/:id, GET /api/v1/stories/jobs/:id, GET /api/v1/credits, POST /api/v1/stories/estimate, POST /api/v1/stories/analyze-prompt. Implies series:read and assets:read.
assets:readGET .../characters, .../scenes, .../items, .../clips, GET /api/v1/series/:id/assets
assets:writePOST /api/v1/series/:id/assets, PATCH/DELETE /api/v1/series/:id/assets/:assetId, POST /api/v1/uploads
series:readGET /api/v1/series, GET /api/v1/series/:id
series:writePOST /api/v1/series, PATCH /api/v1/series/:id
social:publishPOST /api/v1/social/publish, GET /api/v1/social/publish/:postId

동영상 생성

동영상 생성 작업 큐 추가

POST/api/v1/stories/generatescope: stories:generate

프롬프트를 제출하고 즉시 jobId를 반환합니다. 동영상은 비동기로 생성됩니다. GET /api/v1/stories/jobs/:jobId을 폴링하여 진행 상황을 추적하세요.

요청 본문

필드타입상태설명
promptstring필수스토리 설명, 최대 5000자.
aspectRatiostring선택16:9, 9:16, 1:1, 21:9 중 하나. 기본값: 16:9.
renderVideoboolean선택false — 첫 번째 AI 클립 반환 (빠름, ~10분). true — Remotion을 통해 모든 클립을 하나의 합성 MP4로 렌더링 (~12–15분).
scopestring선택story (text only, recommended), assets (+ character/scene/item images), storyboard (+ per-clip images), videos (+ clip videos), render (+ final MP4), or full (all phases). Default: full — which charges video + render credits up front. An unrecognized value falls back to full.
titlestring선택스토리의 표시 이름.
contentTypestring선택스토리 형식 카테고리. cinematic_story, news_analysis, persona_channel, ad_spot 중 하나. 기본값: cinematic_story.
localestring선택언어 코드 (예: en, zh-TW). 기본값: en.
seriesIdstring선택일관된 캐릭터 비주얼을 위해 기존 시리즈에 연결합니다.
assetsarray선택The cast and props for this story — reference assets already in your series library, or attach one-off assets inline. See the table below.
continuityModestring선택With a seriesId: how much of the previous episodes this one carries. episodic_continuous (default) picks up open threads, finale resolves them, one_off_episode keeps series plot out entirely.
isFinaleboolean선택Implied by continuityMode: "finale"; you rarely need both.
allowMultiStoryboolean선택Let one request split into several episodes when the prompt clearly carries more than one. Default false — N episodes means N charges, so it is opt-in.
seriesContinuityContextobject선택Escape hatch. Supplying it replaces the continuity we assemble from your series (open threads plus the last three episode recaps), so an incomplete object produces a weaker episode than sending nothing. Prefer continuityMode.

assets[] 선택

This array ATTACHES assets to one generation — it is not where an asset is defined. It carries only what is read inline; the full asset shape (character type and role, voice, scene lighting and mood, item material and condition) lives in the series library, which accepts all of it and which the pipeline reads directly. Reference the library by id rather than restating an asset here. Each entry either references an asset in your series library by seriesAssetId (upload it once via POST /api/v1/series/:seriesId/assets and reuse it forever), or defines a one-off asset inline with type + name. The two forms mix freely in one array. Whatever you attach is described to the writer, and its image is reused instead of a new one being generated — so a character keeps their face and a product keeps its packaging.

필드타입설명
seriesAssetIdstringReference an existing library asset. Everything else is optional when this is set.
typestringcharacter · scene · item · reference. Required for an inline asset.
namestringRequired for an inline asset. Also how the writer refers to it — name it in your prompt for it to appear.
descriptionstringOverrides the library description for this story only.
imageUrlstringImage for an inline asset. Re-hosted on our storage.
itemTypestringItems only: prop · product · logo. A logo is composited flat, never given 3D depth.
isHeroProductbooleanad_spot: the advertised product — appears in every clip. Fills heroItemId for you.
isPrimaryBackgroundbooleannews_analysis / persona_channel: the set reused across every shot. Fills primaryBackgroundAssetId for you.
useAsReferenceFramebooleanUse this image as the first frame / reference for image-to-video on clips featuring the asset.
genderstringCharacters only: surfaced to the writer.
agestringCharacters only: surfaced to the writer.
personalityTraitsstring[]Characters only: surfaced to the writer.
timeOfDaystringScenes only, e.g. dusk.
weatherstringScenes only, e.g. rain.
persistbooleanAccrue an inline asset into the series library so later stories can reference it by id. Default false.

Characters, scenes and items only enter the story when the prompt names them — attaching a whole series library does not drag its entire cast into every episode. The two pin flags are the exception: a pinned hero product or primary background is guaranteed regardless of whether the script says its name.

globalConfig 선택

Optional nested object controlling duration, output format, and model selection. Every field has a default; pass only what you want to override. The model fields (videoModel, imageModel, modelStrategy) may also be passed at the top level as a convenience. Unknown model ids degrade to auto rather than failing the request.

This is a superset of the studio's own controls, not a mirror of them. resolution, qualityTier, modelStrategy and seed are API-only — the studio expresses the same choices through its quality picker. Two fields are advisory: they are shown to the writer as context but nothing enforces them, and they are marked below.

필드타입ValuesDefault
durationSecnumber15–300 (total seconds)60
aspectRatiostring16:9 · 9:16 · 1:1 · 21:916:9
resolutionstring480p · 720p · 1080p720p
pacestringslow · normal · fastnormal
structurestringauto · 3_act · 4_act · montageauto
qualityTierstringdraft · balanced · premium (premium selects the advanced model lane)balanced
stylePresetstringpreset slug, or autoauto
platformTargetstringADVISORY — shown to the writer as context; nothing enforces it. youtube · tiktok · instagram · xyoutube
safetyModestringADVISORY — shown to the writer as context; not a content filter. standard · strictstandard
seedstringany string — shared across clips for continuity (API-only)
videoModelstringa model id, or autoauto
imageModelstringa model id, or autoauto
modelStrategystringauto · fixed · cost_optimized · quality_first · hero_premiumauto
generationModestringDEPRECATED — ignored. Every clip uses unified reference mode.auto
localestringen · zh-TW · ja · ko · th · id (also accepted top-level)en

contentTypeConfig 선택

Optional per-contentType creative controls. Fields are validated against the selected content type; omitted fields fall back to sensible defaults. Pass the object matching your contentType. The two pin ids below are usually easier to set as isHeroProduct / isPrimaryBackground on an assets[] entry — an id you write here wins if you send both.

contentTypeFields
cinematic_story(no per-type fields — format craft is built in)
news_analysisprimaryBackgroundAssetId, primaryBackgroundName (pin a studio scene across anchor shots)
persona_channelprimaryBackgroundAssetId, primaryBackgroundName (pin the persona's set)
ad_spotheroItemId, heroProductName, heroTagline, heroKeyBenefit (the advertised product)

Other optional fields

필드타입설명
storyQualityConfigobject{ enableStyleAdaptedCharacters?: boolean, directClipImageGeneration?: boolean } — quality-rollout toggles. Omit to use pipeline defaults.
styleobjectStyle-consistency overrides: cinematicStyle, era, colorPalette, lightingStyle, filmGrain, lensCharacter, materialEmphasis, styleCategory, negativeHints, stylePreset.
seriesContinuityContextobjectSeries continuity context for episodic generation. Used together with seriesId.

Fields that aren't part of the selected contentType's schema are silently ignored — cinematic_story takes no per-type fields at all, so pass contentTypeConfig only for ad_spot, news_analysis, or persona_channel.

Full control example
curl -X POST $BASE/api/v1/stories/generate \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "prompt": "A 30s spot for a titanium water bottle that keeps ice for 24h",
    "contentType": "ad_spot",
    "scope": "full",
    "renderVideo": true,
    "globalConfig": {
      "durationSec": 30,
      "resolution": "1080p",
      "modelStrategy": "hero_premium"
    },
    "contentTypeConfig": {
      "heroProductName": "Northpeak Flask",
      "heroTagline": "Ice, 24 hours later.",
      "heroKeyBenefit": "Vacuum-sealed titanium keeps ice frozen for a full day"
    }
  }'

응답 202 Accepted

{ "jobId": "cmnk8wu2q0001q3vpmqv93nmy", "status": "queued", "pollUrl": "/api/v1/stories/jobs/..." }

Step-by-Step Endpoints

After generating a story with scope: "story", use these endpoints to generate storyboard images, clip videos, and the final rendered MP4 as separate steps.

POST/api/v1/stories/:storyId/assets

Generate the cast and world: character portraits + 2×2 character sheets, plus scene and item images. Run this before /storyboard for the best face consistency. Skips assets that already have images.

Credits: charged per generated image | Scope: stories:generate
POST/api/v1/stories/:storyId/storyboard

Generate storyboard grid images for all clips. Skips clips that already have images.

Credits: 20 minimum, then ~3 per clip beyond that | Scope: stories:generate
POST/api/v1/stories/:storyId/videos

Generate video for each clip. Skips clips that already have a video URL.

Credits: ~96 per 8s clip (default model; scales with duration) | Scope: stories:generate
POST/api/v1/stories/:storyId/render

Stitch all clip videos + music + captions into a final MP4.

Credits: 10 | Scope: stories:generate

One Clip at a Time

The batch endpoints above only fill in what's missing/storyboard skips clips that already have an image and /videos skips clips that already have a video. To re-roll a shot you don't like, target it directly. These are the same operations as the editor's per-clip regenerate buttons, and they overwrite whatever that clip already has.

POST/api/v1/stories/:storyId/clips/:clipId/image

(Re)generate the storyboard image for ONE clip. Optional body: prompt (art direction for this shot) and imageModel.

Credits: one image (no pipeline base) | Scope: stories:generate
POST/api/v1/stories/:storyId/clips/:clipId/video

(Re)generate the video for ONE clip. Optional body: videoModel. There is no mode to pick — every clip is produced in the single unified reference mode, where a multi-reference model receives one categorized bundle: the storyboard sketch and clip image, character sheets, item, background and style images, the previous clip's tail as a video reference, and the character's voice sample as an audio reference.

Credits: that clip's duration on the story's lane (returned as estimatedCredits) | Scope: stories:generate
Re-roll one shot
# Regenerate clip 3's image, then its video — the rest of the story is untouched
curl -X POST $BASE/api/v1/stories/STORY_ID/clips/CLIP_ID/image \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY"
# Poll jobId until completed

curl -X POST $BASE/api/v1/stories/STORY_ID/clips/CLIP_ID/video \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"videoModel":"bytedance/seedance-2.0"}'
# Poll jobId until completed → the clip's videoUrl is replaced

Editing the Story

Direct the story instead of only re-rolling it: rewrite a shot, retime it, add a beat, reorder, or cut one. These are immediate (no job to poll) and cost no credits. A clip's description is the prompt the generation pipelines read — edit it, then call that clip's /image or /video to re-shoot it with the new direction.

PATCH/api/v1/stories/:storyId/clips/:clipId

Edit a clip. Send only what you want to change: title, description, duration, generationDuration, resolution, transitionStyle, sceneId, characterIds, itemIds, dialogue, audioFx.

Media columns (imageUrl, videoUrl, generation history) are deliberately not writable — those belong to the pipelines. Use the clip's /image and /video endpoints to change them.

Credits: 0 | Scope: stories:generate
POST/api/v1/stories/:storyId/clips

Insert a clip. title and description required; place it with afterClipId or beforeClipId (omit both to append). Following clips shift down automatically. The new clip has no image or video yet.

Credits: 0 | Scope: stories:generate
PATCH/api/v1/stories/:storyId/clips

Reorder. Body: { "clips": [{ "id": "...", "order": 0 }, …] } — send every clip with a contiguous 0-based order.

Credits: 0 | Scope: stories:generate
DELETE/api/v1/stories/:storyId/clips/:clipId

Cut a clip; the remaining orders close up. A story must keep at least one clip.

Credits: 0 | Scope: stories:generate
Rewrite a shot, then re-shoot it
# 1. Rewrite the direction + retime the shot (immediate, free)
curl -X PATCH $BASE/api/v1/stories/STORY_ID/clips/CLIP_ID \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "description": "The keeper climbs the stairs as the lamp flickers behind him.",
    "duration": 7
  }'

# 2. Re-shoot it with the new direction
curl -X POST $BASE/api/v1/stories/STORY_ID/clips/CLIP_ID/image \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY"
curl -X POST $BASE/api/v1/stories/STORY_ID/clips/CLIP_ID/video \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY"
Step-by-step example
# Step 1: Generate story text (~1-2 min)
curl -X POST $BASE/api/v1/stories/generate \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"prompt":"A samurai cat guards a cherry blossom tree","contentType":"cinematic_story","scope":"story"}'
# Poll jobId until completed → get storyId

# Step 2: Generate storyboard images (~3-5 min)
curl -X POST $BASE/api/v1/stories/STORY_ID/storyboard \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY"
# Poll until completed

# Step 3: Generate clip videos (~1-3 min per clip)
curl -X POST $BASE/api/v1/stories/STORY_ID/videos \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY"
# Poll until completed

# Step 4: Render final MP4 (~1-2 min)
curl -X POST $BASE/api/v1/stories/STORY_ID/render \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY"
# Poll until completed → videoUrl

작업 폴링

작업 상태 가져오기

GET/api/v1/stories/jobs/:jobIdscope: stories:read

POST /api/v1/stories/generate 호출 후 이 엔드포인트를 폴링합니다. 스토리 길이와 renderVideo 활성화 여부에 따라 작업은 보통 8–15분이 소요됩니다. 15–30초마다 폴링하는 것을 권장합니다.

작업 상태 생명주기

queuedgenerating_storygenerating_assetsgenerating_videosrendering_videocompleted또는failed

Which statuses you see depends on the scope you requested — a story job goes straight from generating_story to completed. A transient failure sends the job back to queued with error set to a retry message; that is not terminal, so treat only completed and failed as final states.

응답 필드

필드타입설명
jobIdstring고유 작업 식별자.
statusstring현재 상태. 위의 생명주기 참조.
progressnumber완료 백분율을 나타내는 0–100 정수.
storyIdstring|null스토리 생성 완료 후 설정. 에셋 가져오기에 사용.
renderVideoboolean합성 최종 MP4가 요청되었는지 여부.
videoUrlstring|null상태가 completed일 때의 절대 동영상 URL. 합성 MP4(renderVideo: true) 또는 첫 번째 클립의 AI 동영상(renderVideo: false).
errorstring|null사람이 읽을 수 있는 오류 메시지. 실패 시 설정되며, 재시도 중(상태가 queued로 돌아감)에도 설정됩니다. 성공 시 항상 null.
createdAt / startedAt / completedAtstring (ISO)타임스탬프.

스토리

스토리 목록

GET/api/v1/storiesscope: stories:read

스토리의 페이지 목록을 반환합니다.

쿼리 파라미터

파라미터기본값설명
page1페이지 번호 (≥ 1).
limit20페이지당 결과 수 (1–100). Capped at 100.
status스토리 상태로 필터링.

This is the only endpoint that returns a pagination envelope alongside data:

{
  "data": [ { "id": "cmnk9cibl0004q3vpijkqfwl4", "title": "...", "status": "completed" } ],
  "pagination": { "page": 1, "limit": 20, "total": 137 }
}

스토리 가져오기

GET/api/v1/stories/:storyIdscope: stories:read

캐릭터, 장면, 아이템, 클립의 수를 포함한 단일 스토리의 전체 메타데이터를 반환합니다.

{
  "id": "cmnk9cibl0004q3vpijkqfwl4",
  "title": "A robot chef cooks in a futuristic kitchen",
  "status": "completed", "aspectRatio": "9:16", "locale": "en",
  "counts": { "characters": 3, "scenes": 4, "items": 6, "clips": 6 },
  "createdAt": "2026-04-04T11:37:04.662Z"
}

에셋 개요

작업이 완료되면 작업이 반환한 storyId를 사용하여 스토리에 대해 생성된 모든 에셋을 가져올 수 있습니다. 모든 에셋 엔드포인트에는 assets:read 범위가 필요합니다.

GET /api/v1/stories/:id/characters

캐릭터 — 이름, 설명, 역할, imageUrl, 음성 정보

GET /api/v1/stories/:id/scenes

장면 — 설명, 시간대, 날씨, 조명, imageUrl

GET /api/v1/stories/:id/items

소품 / 아이템 — 설명, 중요도, imageUrl

GET /api/v1/stories/:id/clips

클립 — 내레이션, 시간, videoUrl, imageUrl, audioUrl

캐릭터

캐릭터 목록

GET/api/v1/stories/:storyId/charactersscope: assets:read
{
  "data": [{
    "id": "char_abc123", "name": "Chef Axon", "role": "protagonist",
    "description": "A robot chef with a warm personality",
    "imageUrl": "https://cdn.example.com/characters/chef-axon.jpg",
    "voiceName": "Neutral-EN", "order": 0
  }]
}

클립 및 동영상

클립 목록

GET/api/v1/stories/:storyId/clipsscope: assets:read

각 클립은 AI 생성 동영상, 정지 이미지, 오디오가 있는 장면 세그먼트입니다. 모든 URL 필드는 절대 경로이며 공개 접근 가능합니다.

{
  "data": [{
    "id": "clip_001", "order": 0, "narration": "In the year 2157...",
    "duration": 8,
    "videoUrl": "https://cdn.example.com/generated/video/clip1.mp4",
    "imageUrl": "https://cdn.example.com/generated/image/clip1.jpg",
    "audioUrl": null, "status": "completed"
  }]
}

renderVideo가 false인 경우, 작업의 videoUrl은 첫 번째 클립의 동영상을 가리킵니다. 이 엔드포인트를 사용하여 각 클립의 동영상 URL을 가져오세요.

시리즈 에셋 라이브러리

한 번 업로드하고 계속 재사용하세요

POST/api/v1/series/:seriesId/assetsscope: assets:write

스튜디오 에셋 패널이 기록하는 것과 동일한 라이브러리입니다. 캐릭터, 배경, 소품, 스타일 레퍼런스를 업로드한 뒤 반환된 id를 보관하면 생성 시 assets 배열의 seriesAssetId 로 해당 id를 넘겨 참조할 수 있습니다. 영상마다 이미지 링크를 새로 만들 필요가 없습니다. 전달한 이미지는 당사 스토리지에 다시 호스팅되므로 원래 업로드 URL이 만료돼도 id는 계속 동작합니다.

필드타입설명
typestringcharacter, scene, item 또는 reference.
namestring표시 이름이자 이후 생성에서 매칭에 사용되는 키입니다.
imageUrlstring이미지의 공개 URL. 대신 imageBase64 를 보낼 수도 있습니다.
itemTypestring소품 전용: prop, product, logo. logo 는 평면으로 합성되며 3D 입체감이 적용되지 않습니다.
isHeroProductboolean소품 전용: 이 광고의 주인공 제품으로, 모든 클립에 등장합니다.
isPrimaryBackgroundboolean장면 전용: 모든 앵커 샷에서 재사용되는 스튜디오/세트.
  • 에셋을 하나만 보내거나 "assets" 배열로 최대 100개를 한 번에 등록할 수 있습니다.
  • 기본값은 이름이 정확히 일치할 때 병합하므로 같은 카탈로그를 다시 업로드해도 멱등합니다. ?mergeStrategy=fuzzy 는 이름 변경에 관대한 매칭, insert 는 항상 새로 생성합니다.
  • 소품에 isHeroProduct(ad_spot), 장면에 isPrimaryBackground(news_analysis / persona_channel)를 설정하면 고정됩니다. 생성 시 자동으로 해석되므로 heroItemId를 직접 쓸 필요가 없습니다.
범위접근 권한 부여
GET/api/v1/series
POST/api/v1/series
GET/api/v1/series/:seriesId
PATCH/api/v1/series/:seriesId
GET/api/v1/series/:seriesId/assets?type=character
POST/api/v1/series/:seriesId/assets
PATCH/api/v1/series/:seriesId/assets/:assetId
DELETE/api/v1/series/:seriesId/assets/:assetId
POST/api/v1/uploads
PATCH/api/v1/stories/:storyId/characters/:assetId
PATCH/api/v1/stories/:storyId/scenes/:assetId
PATCH/api/v1/stories/:storyId/items/:assetId
POST/api/v1/stories/estimate
GET/api/v1/credits

End to end — put a brand's logo in an ad, and keep the id for every ad after it:

1 — create the show (once)
curl -X POST https://yoh.app/api/v1/series \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{"title":"Acme brand films","styleGuide":{"cinematicStyle":"clean product cinematography"}}'
# → { "series": { "id": "series_abc", ... } }
2 — upload the logo (once) and keep the id
curl -X POST https://yoh.app/api/v1/series/series_abc/assets \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
        "type": "item",
        "name": "Acme Logo",
        "itemType": "logo",
        "description": "Wordmark, orange on white",
        "imageUrl": "https://your-admin.example.com/tmp/logo.png"
      }'
# → { "asset": { "id": "series-item-...", "imageUrl": "https://...blob..." } }
# That imageUrl is ours now — your temporary link can expire.
3 — generate an ad that features it (every time)
curl -X POST https://yoh.app/api/v1/stories/generate \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
        "prompt": "A 30-second spot for the Acme cordless drill",
        "contentType": "ad_spot",
        "seriesId": "series_abc",
        "assets": [
          { "seriesAssetId": "series-item-...", "isHeroProduct": true }
        ]
      }'
# → { "jobId": "...", "pollUrl": "/api/v1/stories/jobs/..." }

Step 2 happens once per asset, not once per video. Step 3 repeats forever with the same id — and because the asset is pinned, the logo is guaranteed in every clip even if the script never says its name. To check the cost before committing, POST the same body to /api/v1/stories/estimate.

시리즈 에셋

시리즈에 캐릭터 이미지 등록

POST/api/v1/series-assets/ensure-character-imagescope: assets:write

POST /api/v1/series-assets/ensure-character-image 는 그대로 동작하지만 캐릭터만 지원합니다. 이 엔드포인트를 권장합니다.

시리즈에 대한 캐릭터 참조 이미지를 업로드하고 저장하여 AI가 해당 시리즈의 모든 스토리에서 일관된 외모를 사용할 수 있도록 합니다. 이 작업은 idempotent입니다 — 동일한 캐릭터 이름으로 여러 번 호출해도 안전합니다.

필드타입설명
seriesIdstring캐릭터를 연결할 시리즈의 ID.
characterNamestring캐릭터 이름 (시리즈 내 고유 키로 사용).
imageUrlstring캐릭터 참조 이미지의 공개 접근 가능한 URL.

Publish to Social

Push a finished video straight to a connected account, so an automation can drive generate → render → publish with one credential. Connect the accounts in the app first; this endpoint publishes to them.

Publish a video

POST/api/v1/social/publishscope: social:publish

Returns 202 with { postId, status: "publishing" } and uploads in the background — poll the status endpoint below. Pass wait: true to block until the upload finishes instead (can take minutes).

필드타입상태설명
socialAccountIdstring필수A connected account owned by your key's user.
storyIdstring필수A story owned by your key's user.
videoUrlstring필수Public MP4 URL — the videoUrl from a completed job.
platformstring필수facebook · instagram · tiktok · threads · youtube
captionstring선택Post caption.
youtubeobject선택{ title, privacyStatus, categoryId, tags } — YouTube only.
durationSecnumber선택Used for pre-flight platform validation.
aspectRatiostring선택Used for pre-flight platform validation.
fileSizeBytesnumber선택Used for pre-flight platform validation.
waitboolean선택Block until the upload completes. Default false.
curl -X POST $BASE/api/v1/social/publish \
  -H "Authorization: Bearer sk_live_YOUR_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "socialAccountId": "acct_123",
    "storyId": "STORY_ID",
    "videoUrl": "https://cdn.example.com/video/final.mp4",
    "platform": "youtube",
    "caption": "Episode 1 is live",
    "youtube": { "title": "The Lighthouse — Ep 1", "privacyStatus": "public" }
  }'

Poll publish status

GET/api/v1/social/publish/:postIdscope: social:publish

Lifecycle: publishingpublished | failed.

API 키 관리

API 키 관리 엔드포인트는 API 키가 아닌 session authentication(로그인한 사용자 쿠키)를 사용합니다. 브라우저 기반 워크플로에는 API Keys page를 사용하거나, 유효한 세션으로 백엔드에서 프로그래밍 방식으로 이 엔드포인트를 호출하세요. /api-keys

API 키 목록

GET/api/v1/api-keysscope: session
{
  "data": [{
    "id": "key_abc123", "name": "Production",
    "keyPrefix": "sk_live_7WH3",
    "scopes": ["stories:generate", "stories:read", "assets:read"],
    "revokedAt": null, "createdAt": "2026-04-03T10:00:00.000Z"
  }]
}

API 키 생성

POST/api/v1/api-keysscope: session
// Response — full key shown once
{
  "id": "key_abc123",
  "key": "sk_live_...",
  "name": "My integration",
  "keyPrefix": "sk_live_7WH3",
  "scopes": ["stories:generate", "stories:read", "assets:read"]
}

API 키 취소

DELETE/api/v1/api-keys/:idscope: session
{ "id": "key_abc123", "revoked": true }

오류

모든 오류는 기계 판독 가능한 code를 포함하는 error 객체가 있는 일관된 JSON 형태를 반환합니다.

{ "error": { "code": "insufficient_credits", "message": "...", "status": 402 } }
HTTP코드의미
401unauthorizedAPI 키가 없거나 유효하지 않습니다.
403forbiddenAPI 키에 필요한 범위가 없습니다.
404not_found요청한 리소스가 존재하지 않습니다.
400bad_request잘못된 요청 본문 또는 파라미터.
402insufficient_credits이 작업을 수행할 크레딧이 부족합니다.
429rate_limited요청이 너무 많습니다. Retry-After 헤더를 확인하세요.
500internal_error예기치 않은 서버 오류.

속도 제한: API 키당 생성 엔드포인트는 분당 5회, 읽기와 크레딧을 쓰지 않는 클립 편집은 분당 60회 요청할 수 있습니다. 제한에 도달하면 응답에 기다릴 초 수를 포함하는 Retry-After 헤더가 포함됩니다. 실패한 작업(모든 재시도 후)은 차감된 크레딧을 자동으로 환불합니다.