Dokumentacja API
Generuj wideo AI programowo. Prześlij prompt, sprawdź status ukończenia i otrzymaj bezpośredni URL do wideo — wszystko przez REST.
Base URL: https://www.yoh.appPrzykłady kodu będą używać symbolu zastępczego sk_live_YOUR_API_KEY do momentu zalogowania.
Szybki start
Stwórz swój pierwszy film w trzech wywołaniach API: generuj → odpytuj → pobierz.
Sign in and create a key at API Keys. Choose stories:generate and stories:read for generation and polling, then copy the full key immediately — it is shown only once. Keep it in a server environment variable or secret manager. Your account needs enough credits; creating a key does not add credits.
curl https://www.yoh.app/api/v1/credits \
-H "Authorization: Bearer sk_live_YOUR_API_KEY"Submitting a generation request authorizes its credit charge; API integrations do not need an interactive price confirmation. To check cost first, POST the same body to /api/v1/stories/estimate. Optionally send X-Max-Generation-Credits with your maximum whole-number credits: exceeding it returns HTTP 409 before charging. Use the canonical host shown here; redirects from yoh.app can drop your Authorization header.
curl -X POST https://www.yoh.app/api/v1/stories/generate \
-H "Authorization: Bearer sk_live_YOUR_API_KEY" \
-H "Content-Type: application/json" \
-H "Idempotency-Key: YOUR_UNIQUE_REQUEST_ID" \
-d '{ "prompt": "A dragon teaches a young knight how to fly", "contentType": "cinematic_story", "aspectRatio": "16:9", "scope": "full", "renderVideo": true }'Replace YOUR_UNIQUE_REQUEST_ID with a unique ID for this operation. Reuse that ID and the identical body when retrying a queued generation request after a network failure. A new ID starts a new operation. Direct image/music requests may return a conflict on replay; inspect the asset before retrying. Poll the returned job every 20 seconds until completed or failed. A failed job is terminal; an error on a queued job can describe an automatic retry. For a text-only draft, use scope: "story" and omit renderVideo.
{
"jobId": "cmnk8wu2q0001q3vpmqv93nmy",
"status": "queued",
"pollUrl": "/api/v1/stories/jobs/cmnk8wu2q0001q3vpmqv93nmy"
}curl https://www.yoh.app/api/v1/stories/jobs/cmnk8wu2q0001q3vpmqv93nmy \
-H "Authorization: Bearer sk_live_YOUR_API_KEY"{
"status": "completed", "progress": 100,
"storyId": "cmnk8xxnx000004lbd7siief7",
"videoUrl": "https://cdn.example.com/video/clip.mp4",
"error": null
}To wszystko. videoUrl to publicznie dostępny URL, który możesz natychmiast pobrać, strumieniować lub udostępnić.
Uwierzytelnianie
Wszystkie zapytania API muszą zawierać twój klucz API w nagłówku Authorization przy użyciu schematu Bearer.
Authorization: Bearer sk_live_YOUR_API_KEYKlucze API zaczynają się od sk_live_. Możesz tworzyć klucze i zarządzać nimi na API Keys page. /api-keys
Chroń swoje klucze API. Nie udostępniaj ich w kodzie po stronie klienta ani w publicznych repozytoriach. Jeśli bezpieczeństwo klucza zostanie naruszone, natychmiast unieważnij go na stronie Klucze API.
Zakresy i kredyty
Każdy klucz API ma przypisany jeden lub więcej zakresów, które kontrolują dostęp do poszczególnych punktów końcowych. Generowanie tekstu historii kosztuje 55 kredytów za zadanie; zakresy obejmujące również generowanie klipów wideo lub końcowy Render (w tym domyślny zakres „full”) pobierają opłaty za te elementy z góry. Kredyty są zwracane, jeśli zadanie nie powiedzie się po wszystkich próbach.
| Zakres | Przyznaje dostęp do |
|---|---|
| stories:generate | POST /api/v1/stories/generate, POST /stories/:id/assets, POST /stories/:id/storyboard, POST /stories/:id/videos, POST /stories/:id/render, POST /stories/:id/clips/:clipId/image, POST /stories/:id/clips/:clipId/video, POST /stories/:id/clips/:clipId/video-edit, POST /stories/:id/characters/:assetId/sheet, POST /stories/:id/soundtrack, POST /stories/:id/assets/:assetId/image, POST /stories/:id/clips/:clipId/regenerate, POST /stories/:id/continue, POST /stories/:id/clips-all, POST /stories/:id/clips/:clipId/grid-reference — and the story-asset edits: PATCH /stories/:id/characters|scenes|items/:assetId. Also implies assets:write and series:write, so keys issued before those scopes existed keep working. |
| stories:read | GET /api/v1/stories, GET /api/v1/stories/:id, GET /api/v1/stories/jobs/:id, GET /api/v1/credits, GET /api/v1/models (the models and visual styles the pickers offer, with durations, resolutions, aspect ratios, reference limits, price hints and retired ids), POST /api/v1/stories/estimate, POST /api/v1/stories/analyze-prompt. Implies series:read and assets:read. |
| stories:write | The clip edits: POST/PATCH /stories/:id/clips, PATCH/DELETE /stories/:id/clips/:clipId, POST /stories/:id/clips/:clipId/duplicate; a hired character's looks: POST /stories/:id/characters/:assetId/hire-looks; starting an episode from your own video: POST /api/v1/series/:id/uploads, POST /stories/:id/upload (GET with stories:read; so is GET /stories/:id/media, every file of a story); and the MCP server's editing tools (POST /api/mcp): clip content and dialogue, timeline moves/trims/captions, freeform overlays, cast and set edits. Spends no credits, so a key with this scope but WITHOUT stories:generate can edit a story and physically cannot pay to generate anything. Implied by stories:generate; implies assets:write. |
| assets:read | GET .../characters, .../scenes, .../items, .../clips, GET .../characters/:assetId/hire-looks, GET /api/v1/series/:id/assets |
| assets:write | POST /api/v1/series/:id/assets, PATCH/DELETE /api/v1/series/:id/assets/:assetId, POST /api/v1/uploads, POST /api/v1/uploads/presign (a one-time PUT URL for an audio, video or image file) |
| series:read | GET /api/v1/series, GET /api/v1/series/:id |
| series:write | POST /api/v1/series, PATCH /api/v1/series/:id |
| social:publish | POST /api/v1/social/publish, GET /api/v1/social/publish/:postId |
| accounts:manage | GET/POST /api/v1/accounts, GET/POST /api/v1/accounts/:accountId/credits. For platforms that serve many customers: provision an account per customer and fund it from your own balance. Implied by nothing — an existing key never gains it. |
Generuj wideo
Dodaj zadanie generowania wideo do kolejki
/api/v1/stories/generatescope: stories:generatePrzesyła prompt i natychmiast zwraca jobId. Wideo jest generowane asynchronicznie. Odpytuj GET /api/v1/stories/jobs/:jobId, aby śledzić postępy.
Treść żądania (body)
| Pole | Typ | Status | Opis |
|---|---|---|---|
prompt | string | wymagane | Opis historii, maks. 5000 znaków. |
aspectRatio | string | opcjonalne | Jedno z: 16:9, 9:16, 1:1, 21:9. Domyślnie: 16:9. |
renderVideo | boolean | opcjonalne | false — zwraca pierwszy klip AI (szybko, ok. 10 min). true — renderuje wszystkie klipy w jedno złożone MP4 przez Remotion (ok. 12–15 min). |
scope | string | opcjonalne | story (text only) or full (text, images and clip videos; default). Use renderVideo: true with full to include the final MP4 and its render fee. Other values return 400 before charging. For assets, storyboard, videos or render on an existing story, use the separate /api/v1/stories/:storyId endpoints below. |
title | string | opcjonalne | Wyświetlana nazwa historii. |
contentType | string | opcjonalne | Kategoria formatu historii. Jedno z: cinematic_story, news_analysis, persona_channel, ad_spot. Domyślnie: cinematic_story. |
locale | string | opcjonalne | Kod języka, np. en, zh-TW. Domyślnie: en. |
seriesId | string | opcjonalne | Dołącz do istniejącej historii, aby zachować spójny wygląd postaci. |
assets | array | opcjonalne | The cast and props for this story — reference assets already in your series library, or attach one-off assets inline. See the table below. |
continuityMode | string | opcjonalne | With a seriesId: how much of the previous episodes this one carries. episodic_continuous (default) picks up open threads, finale resolves them, one_off_episode keeps series plot out entirely. |
isFinale | boolean | opcjonalne | Implied by continuityMode: "finale"; you rarely need both. |
allowMultiStory | boolean | opcjonalne | Let one request split into several episodes when the prompt clearly carries more than one. Default false — N episodes means N charges, so it is opt-in. |
seriesContinuityContext | object | opcjonalne | Escape hatch. Supplying it replaces the continuity we assemble from your series (open threads plus the last three episode recaps), so an incomplete object produces a weaker episode than sending nothing. Prefer continuityMode. |
assets[] opcjonalne
This array ATTACHES assets to one generation — it is not where an asset is defined. It carries only what is read inline; the full asset shape (character type and role, voice, scene lighting and mood, item material and condition) lives in the series library, which accepts all of it and which the pipeline reads directly. Reference the library by id rather than restating an asset here. Each entry either references an asset in your series library by seriesAssetId (upload it once via POST /api/v1/series/:seriesId/assets and reuse it forever), or defines a one-off asset inline with type + name. The two forms mix freely in one array. Whatever you attach is described to the writer, and its image is reused instead of a new one being generated — so a character keeps their face and a product keeps its packaging.
| Pole | Typ | Opis |
|---|---|---|
seriesAssetId | string | Reference an existing library asset. Everything else is optional when this is set. |
type | string | character · scene · item · reference. Required for an inline asset. |
name | string | Required for an inline asset. Also how the writer refers to it — name it in your prompt for it to appear. |
description | string | Overrides the library description for this story only. |
imageUrl | string | Image for an inline asset. Re-hosted on our storage. |
itemType | string | Items only: prop · product · logo. A logo is composited flat, never given 3D depth. |
isHeroProduct | boolean | ad_spot: the advertised product — appears in every clip. Fills heroItemId for you. |
isPrimaryBackground | boolean | news_analysis / persona_channel: the set reused across every shot. ad_spot: the real place (e.g. your shop) used in the shots that name it. Fills primaryBackgroundAssetId for you. |
useAsReferenceFrame | boolean | Use this image as the first frame / reference for image-to-video on clips featuring the asset. |
gender | string | Characters only: surfaced to the writer. |
age | string | Characters only: surfaced to the writer. |
personalityTraits | string[] | Characters only: surfaced to the writer. |
timeOfDay | string | Scenes only, e.g. dusk. |
weather | string | Scenes only, e.g. rain. |
persist | boolean | Accrue an inline asset into the series library so later stories can reference it by id. Default false. |
Characters, scenes and items only enter the story when the prompt names them — attaching a whole series library does not drag its entire cast into every episode. The two pin flags are the exception: a pinned hero product or primary background is guaranteed regardless of whether the script says its name.
globalConfig opcjonalne
Optional nested object controlling duration, output format, and model selection. Every field has a default; pass only what you want to override. The model fields (videoModel, imageModel, characterImageModel, modelStrategy) may also be passed at the top level as a convenience. Unknown model ids degrade to auto rather than failing the request.
This is a superset of the studio's own controls, not a mirror of them. resolution is the studio's resolution pills (default 720p; the story keeps the value you send and each clip makes what its model can, e.g. Seedance 2.5 up to 1080p, Kling and MiniMax H3 from 720p). qualityTier, modelStrategy and seed are API-only. Two fields are advisory: they are shown to the writer as context but nothing enforces them, and they are marked below.
| Pole | Typ | Wartości | Domyślne |
|---|---|---|---|
storyInputMode | string | auto · develop · follow_script (auto decides whether the prompt is an idea to develop or a finished script to follow verbatim) | auto |
durationSec | number | 15–192 (total seconds; about one 8 s clip per 8 s, at least 2 — 16 → 8+8, 20 → 8+6+6; longer content is split into episodes) | 60 |
clipCount | number | 2–24 clips sharing durationSec, 4–12 s each (16 with 4 = 4 × 4 s); a count that does not fit is refused 400. Omitted: about one 8 s clip per 8 s, or the count the prompt names ("in 4 clips") | — |
aspectRatio | string | 16:9 · 9:16 · 1:1 · 21:9 | 16:9 |
resolution | string | 480p · 720p · 1080p | 720p |
pace | string | slow · normal · fast | normal |
structure | string | auto · 3_act · 4_act · montage | auto |
captionStyle | string | standard · words — how dialogue captions show: each line whole, or word by word (TikTok style: a few words at a time, the spoken word highlighted). Change it later with MCP update_caption_settings style | words for 9:16, else standard |
qualityTier | string | draft · balanced · premium (premium selects the advanced model lane) | balanced |
stylePreset | string | auto, or a visual style id (list_style_presets kind visual). An unknown id is refused 400; custom style words go in style.cinematicStyle | auto |
platformTarget | string | ADVISORY — shown to the writer as context; nothing enforces it. youtube · tiktok · instagram · x | youtube |
safetyMode | string | ADVISORY — shown to the writer as context; not a content filter. standard · strict | standard |
seed | string | any string — shared across clips for continuity (API-only) | — |
videoModel | string | a model id, or auto | auto |
videoEditModel | string | video editing only — bytedance/seedance-2.5-video-edit (Seedance 2.5 Video Edit), or auto. The old ids muapi/sd25-video-edit and muapi/sd2-video-edit are still accepted and mean the same model. Omit to keep the existing editing recipe. | auto |
imageModel | string | storyboard frames + scene/item images — a model id, or auto (GPT Image 2.5) | auto |
characterImageModel | string | character portraits, sheets and appearance variants — auto (GPT Image 2.5), google/nano-banana-2 or bytedance/seedream-5-pro (list_models: character) | auto |
modelStrategy | string | auto · fixed · cost_optimized · quality_first · hero_premium | auto |
generationMode | string | DEPRECATED — ignored. The selected model determines frame or reference inputs. | auto |
locale | string | en · zh-TW · ja · ko · th · id (also accepted top-level) | en |
contentTypeConfig opcjonalne
Optional per-contentType creative controls. Fields are validated against the selected content type; omitted fields fall back to sensible defaults. Pass the object matching your contentType. The two pin ids below are usually easier to set as isHeroProduct / isPrimaryBackground on an assets[] entry — an id you write here wins if you send both.
| contentType | Pola |
|---|---|
| cinematic_story | (no per-type fields — format craft is built in) |
| news_analysis | primaryBackgroundAssetId, primaryBackgroundName (pin a studio scene across anchor shots) |
| persona_channel | primaryBackgroundAssetId, primaryBackgroundName (pin the persona's set) |
| ad_spot | heroItemId, heroProductName, heroTagline, heroKeyBenefit, primaryBackgroundAssetId, primaryBackgroundName (the advertised product, and optionally the real place it is sold or used). heroItemId is an item of the seriesId series: its name fills an empty heroProductName (the tagline is never invented from its description) and the item joins the story with its picture. An id that is not an item of that series answers 400 hero_item_not_found (allowed lists the series items); heroItemId without seriesId answers 400 hero_item_needs_series. With no hero given, the series item flagged isHeroProduct is used, else the series product the prompt names, else the first product. Other series products join the story only when the prompt names them or a shot shows them. |
Inne opcjonalne pola
| Pole | Typ | Opis |
|---|---|---|
storyQualityConfig | object | { characterStyle?: "match_story" | "keep_own", characterStyleOverrides?: { [character name or series asset id]: "match_story" | "keep_own" }, directClipImageGeneration?: boolean }. characterStyle (default match_story, or the series default): a cast member whose own look is another style is redrawn in the story style, or keeps its own look. Hired characters always keep their own look. enableStyleAdaptedCharacters is deprecated (false reads as keep_own). |
castArt | boolean | scope "story" only. Default true, as the app: once the text is written, cast art (character sheets and shared backgrounds) starts and is charged automatically. false: draw it yourself with POST /assets. Every clip video needs it (409 ASSETS_REQUIRED otherwise). scope "full" always draws it. |
style | object | Style-consistency overrides: cinematicStyle, era, colorPalette, lightingStyle, filmGrain, lensCharacter, materialEmphasis, styleCategory, negativeHints, stylePreset. |
seriesContinuityContext | object | Series continuity context for episodic generation. Used together with seriesId. |
Fields that aren't part of the selected contentType's schema are silently ignored — cinematic_story takes no per-type fields at all, so pass contentTypeConfig only for ad_spot, news_analysis, or persona_channel.
curl -X POST https://www.yoh.app/api/v1/stories/generate \
-H "Authorization: Bearer sk_live_YOUR_API_KEY" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A 30s spot for a titanium water bottle that keeps ice for 24h",
"contentType": "ad_spot",
"scope": "full",
"renderVideo": true,
"globalConfig": {
"durationSec": 30,
"resolution": "1080p",
"modelStrategy": "hero_premium"
},
"contentTypeConfig": {
"heroProductName": "Northpeak Flask",
"heroTagline": "Ice, 24 hours later.",
"heroKeyBenefit": "Vacuum-sealed titanium keeps ice frozen for a full day"
}
}'Odpowiedź 202 Accepted
{ "jobId": "cmnk8wu2q0001q3vpmqv93nmy", "status": "queued", "pollUrl": "/api/v1/stories/jobs/..." }Endpointy krok po kroku
After generating a story with scope: "story", use these endpoints to generate storyboard images, clip videos, and the final rendered MP4 as separate steps.
/api/v1/stories/:storyId/assetsGenerate the cast and world: character portraits + 2×2 character sheets, plus scene and item images. Run this before /storyboard for the best face consistency. Skips assets that already have images. Runs as the app's Make cast art: a look the series already has is reused for free, and each asset that could not be drawn is refunded on its own. Answers 202 { jobId, runId, runUrl, pollUrl, estimatedCredits }.
/api/v1/stories/:storyId/storyboardGenerate storyboard grid images for all clips. Skips clips that already have images. Runs as the app's missing-stills batch (one run per clip, each refunded on its own if it fails): answers 202 { runId, runUrl, clipsToGenerate, estimatedCredits }; poll GET /api/runs/:runId.
/api/v1/stories/:storyId/videosGenerate video for each clip. Skips clips that already have a video URL. Runs as the app's own Generate All: one clip at a time in story order, each continuing the previous clip's video (parallel: true runs a few at once without that reference), each clip charged, settled and refunded on its own within the batch price. Like Generate All, clipIds narrows it to those clips, and with includeExisting: true they are re-generated even when they have a video. Answers 202 { runId, runUrl, cancelUrl, clipIds, estimatedCredits }: poll GET /api/runs/:runId until it ends (result.results lists each clip); POST /api/v1/runs/:runId/cancel stops it. /clips-all takes the same options.
/api/v1/stories/:storyId/renderStitch all clip videos + music + captions into a final MP4. Every clip of the cut needs its video first: otherwise it answers 409 clips_missing_video with missingVideoClips (clipId, position, title, hasImage) and charges nothing.
Jeden klip na raz
The batch endpoints above only fill in what's missing — /storyboard skips clips that already have an image and /videos skips clips that already have a video. To re-roll a shot you don't like, target it directly. These are the same operations as the editor's per-clip regenerate buttons, and they overwrite whatever that clip already has.
Stories run at the same time. The clip endpoints (image, video, video-edit, regenerate, and the batches /storyboard, /videos, /clips-all) start the app's own run at once, exactly as the clip panel or Generate All would, and follow the app's rule: there is no job queue. Inside a batch clips run one at a time in story order, each continuing the previous clip's video; "parallel": true on /videos or /clips-all trades that continuity for speed (a few clips at once, no previous-clip video; on a single-clip endpoint it is ignored). The same request again (the same Idempotency-Key, or the same body a moment later) answers the run already started instead of charging twice. While an API job works on the story (a scope: "full" generate, a render, a continuation) a clip endpoint answers 409 API_JOB_RUNNING (nothing charged, with activeJobId and activeJobScope): retry when that job finishes. The other way round, a story-wide job (render, generate on an existing story) answers 409 STORY_BUSY (nothing charged, Retry-After) while a clip run is working, whether you or the app started it (activeJobScope app_clip_video or app_clip_image, no job to poll; retry later), or another job runs on the story (with pollUrl). A clip video whose characters have no character sheet yet, or whose background has no picture yet, answers 409 ASSETS_REQUIRED (nothing charged) with missingCharacters, missingScenes and clipIds in the error: make the cast art first (POST /assets). One live video per clip: while a clip's video is still being made (a Generate in the app, another call, a run waiting on a slow provider), a new video or video edit on that clip answers 409 CLIP_VIDEO_IN_PROGRESS (nothing charged, with runId when known): poll that run, then retry. /videos and /clips-all never refuse the whole story for one clip: a clip still being made, whose lines are longer than its video, or with nothing to work from is left out and listed in skipped with its reason (in_progress with runId, dialogue_too_long with code and details such as suggestedDurationSeconds, references_required), not charged; the rest run. When every named clip is left out the start answers that clip's refusal (409 DIALOGUE_LONGER_THAN_VIDEO with its numbers, or CLIP_VIDEO_IN_PROGRESS).
/api/v1/stories/:storyId/clips/:clipId/image(Re)generate the storyboard image for ONE clip. Optional body: prompt (art direction for this shot) and imageModel. Runs as the clip panel's own image run: answers 202 { runId, runUrl, estimatedCredits }; poll GET /api/runs/:runId until it ends, then read result.status and result.imageUrl. The same Idempotency-Key answers with the run it already started.
/api/v1/stories/:storyId/clips/:clipId/video(Re)generate the video for ONE clip. Optional body: videoModel, and the clip panel's pills for this run: durationSeconds (snapped up to a length the model makes) and resolution (one the model makes; GET /api/v1/models). Both are saved on the clip, as the pills save them; the aspect ratio is the story's. POST .../regenerate takes the same two. An unknown videoModel is 400; a model that cannot make the story's aspect ratio, or a duration / resolution the model does not make, is 400 invalid_video_settings with allowed in the error (aspectRatio + videoModel, durationSeconds or resolution) — an explicit pick is refused, never silently changed. A clip whose lines need more seconds than the video would have answers 409 DIALOGUE_LONGER_THAN_VIDEO (nothing charged) with clipId, speechSeconds, videoSeconds and suggestedDurationSeconds in the error: send that durationSeconds, or shorten the lines when it is null. There is no mode to pick. The selected model locks the input mode: frame models use the current clip image as start and the next clip image as end; reference models receive their supported, named image, video and voice references. Missing required clip images are rejected before charging. The final clip uses start-only where supported. Runs as the clip panel's own Generate: answers 202 { runId, runUrl, estimatedCredits, durationSeconds, resolution, aspectRatio, videoModel, requested, adjustments? } (what the run makes, and what was asked); poll GET /api/runs/:runId until it ends, then read result.status. The same Idempotency-Key answers with the run it already started; while an API job works on the clip or story it answers 409 API_JOB_RUNNING.
estimatedCredits) | Scope: stories:generate/api/v1/stories/:storyId/clips/:clipId/regenerateRebuild ONE clip end to end — a fresh storyboard image, then a fresh video from it — as a single run: the app's Generate All over this clip with its still drawn first, so the video never starts against the old image, and a still that does not land leaves the video unstarted (nothing charged for it). The right call after changing a clip's description or cast. Optional body: prompt (art direction for the new image), imageModel, videoModel, and the clip panel's durationSeconds / resolution pills (saved on the clip). Answers 202 { runId, runUrl, estimatedCredits, breakdown, durationSeconds, resolution, aspectRatio, videoModel, requested } (what the clip's video makes, and what was asked); poll GET /api/runs/:runId: result.results[0] is the clip, its image the still.
breakdown | Scope: stories:generate/api/v1/stories/:storyId/clips/:clipId/grid-referenceClip authoring supports description for scene and image context, and optional motionDescription for video movement and timed beats. Video generation uses both. When motion is empty, video generation automatically creates and saves timed motion first. Send null to prepare new motion on the next video run. Draw a multi-panel continuity reference sheet for one clip. The panels are derived from the clip's time beats — an authored beat track when motionDescription carries one, otherwise the beat plan its generation length implies — so the sheet mirrors that shot rather than a fixed set of generic moments. Two panels per beat, snapped to a supported grid layout. Starts a run and answers 202 with runId and runUrl; poll GET /api/runs/:runId until status is terminal, then read result.status: completed with the grid URL in result.imageUrl (also saved on the clip), or failed with result.error (refunded). The balance is checked before the run starts: too few credits answers 402 insufficient_credits, and a start the platform refuses answers 503 workflow_start_failed with nothing charged.
Changed 2026-10-19 (breaking): this endpoint used to answer 200 { gridImageUrl, gridData, creditsCharged } with the finished grid. It now answers 202 { runId, runUrl, status: "queued", creditsQuoted, panels, imageModel } at once. Poll GET /api/runs/:runId (MCP: get_run) every 15–30 s until status is completed, failed, canceled or needs_attention; the grid is result.imageUrl. The same Idempotency-Key answers with the run it already started (deduped: true).
/api/v1/stories/:storyId/assets/:assetId/image/api/v1/stories/:storyId/characters/:assetId/sheetDraw (or redraw) ONE character, scene or item from its description, or re-derive a character's 2×2 reference sheet and portrait crop from its current portrait. Characters are sheet-first: one generation produces the sheet and the portrait together. The answer is the new URLs when the run finishes within the request. A long one (a sheet-first character with a fallback chain) answers 202 { "status": "queued", "runId", "runUrl", "creditsCharged" }: poll GET /api/runs/:runId (runUrl) until status is completed or failed; on completion result.status is the HTTP status the request would have answered and result.body the same JSON (the asset, or { error } with the charge already refunded). The charge is made before the run starts and is settled or refunded by the run either way.
/api/v1/stories/:storyId/characters/:assetId/hire-looks/api/v1/stories/:storyId/characters/:assetId/hire-looksThe looks a hired character brings from its creator: { bookingId, owner, pictures, canChoose, looks: [{ id, kind: "main" | "style" | "look", label, styleId, styleLabel, imageUrl, characterSheetUrl, chosen, imported, clipAssetId }] }. The main sheet always comes; chosen looks are in the episode as ready looks (imported) that never apply on their own: a clip uses one when it is picked for that clip. Names only until the hire is paid (pictures: false), pictures after. POST { lookIds } sets the extra looks to bring (ids from GET; the ones left out are removed) and answers { lookIds, imported, removed, staleClipIds, looks }: clips that used a removed look go back to the usual look and are marked out of date. Free (the looks are included in the character fee); the same as Add (free) / Remove on the hire page. A character that is not hired answers 404 not_hired; an unpaid hire or one without the face 409 looks_not_available. MCP: list_hire_looks, choose_hire_looks.
/api/v1/stories/:storyId/clips-allGenerate every missing clip video, drawing first the still of each clip that has nothing else to reference (no cast, no pictured place or item), as ONE run: the app's Generate All, each such still drawn (as the clip panel's image run) just before its own clip's video. Running /storyboard and /videos separately lets the video pass start while images are still missing. It only fills gaps, so re-running after a partial failure is safe; a still that does not land leaves its clip's video unstarted (nothing charged for it). Answers 202 { runId, runUrl, cancelUrl, imagesToGenerate, videosToGenerate, breakdown }; poll GET /api/runs/:runId.
breakdown | Scope: stories:generate/api/v1/stories/:storyId/continueWrite a NEW storyline branching off an existing clip — an alternative continuation the story keeps alongside the original, which is untouched. Required body: branchFromClipId. Optional prompt (where the story goes) and clipCount (4–24). The new clips and their images are made within the price; video is not, so animating them is a separate, separately-priced step. Runs as the editor's own continuation (a story run): answers 202 { jobId, runId, runUrl, pollUrl }; poll the job (or GET /api/runs/:runId) until it ends. A paid-value price above X-Max-Generation-Credits answers 409 with the quote and starts nothing.
/api/v1/stories/:storyId/rendersThe story's finished videos, newest first, with latestSuccessful called out so a failed render is never mistaken for the current cut. A story keeps every render. Optional ?limit (max 50). Each render has width, height and duration (seconds; API renders), aspectRatio, the story's locale and its fileName (API renders are named <title>_<aspect>_<language>.mp4, e.g. glow-cola_9x16_zh-TW.mp4). API renders run in their own pool (2 at once per account, 3 across accounts) and never take the app's export slots; a render past the pool waits its turn (the job reads queued, phase waiting_for_render_slot).
/api/v1/stories/:storyId/clips/:clipId/video-editRewrite a clip's existing video — video-to-video, so subject, composition and motion carry over. Send one of: prompt (an instruction: "make it night and rainy", "push the camera in slowly"); restyleStyleId (redraw the footage in a style preset, keeping its length); or switchAsset ({ target: { kind: "character" | "scene" | "item", id }, subject: { assetId } | { description }, updateCast? }: put the story's character, place or item named by target into the footage by its picture, in place of subject — an asset of the same kind, or a description of what to replace). restyleStyleId and switchAsset cannot be combined; with either one prompt is optional. Optional resolution (480p, 720p, 1080p — the edit dialog's pill; default the clip's, then the story's, then 720p, as in the editor). The edit keeps the source clip's length (durationSeconds is accepted for old callers and does not change it). The clip must already have a video, and the result becomes a new selectable version rather than replacing the old one. A restyle includes a frame review in its price. Runs as the clip panel's own video edit: answers 202 { runId, runUrl, estimatedCredits, durationSeconds, resolution }; poll GET /api/runs/:runId until it ends, then read result.status. A switch with updateCast (default true) points the clip's cast and speakers at the target when the edit lands.
estimatedCredits is the accepted price | Scope: stories:generate/api/v1/stories/:storyId/clips/:clipId/versionGET lists the clip's versions as its Versions list shows them, newest first, each with kind (generate, regenerate, edit, restyle, switch, version, delivery, upload, image, hire_review), imageUrl / videoUrl, durationSeconds, active and selectable. POST { "generationId" } makes the clip show that version: its media, its delivered length (the old trim is cleared) and a timeline span to match — the clip panel's own switch. Refused with 409 and nothing changed: HIRE_REVIEW_NOT_LIVE, CASTING_STALE, VERSION_HAS_NO_MEDIA, VERSION_NOT_READY or approved_clip_locked. Series editors and a video job's creator may switch, as in the app. MCP: select_clip_version; the clip image's own versions: select_clip_image_version.
/api/v1/stories/:storyId/swap-assetPut one story asset in place of another — a character, an item or a background — in one clip (scope: "clip", clipId) or in every clip that uses it (scope: "story"), keeping the script and other clips; a character's spoken lines are re-voiced in the new character's voice inside the same video step, and its price includes that part (voice: lines, credits; refunded alone when the voice cannot be recorded, and the run answers voice.status: "not_recorded"). Body: { scope, clipId?, assetType: "character" | "item" | "scene", from, to, redo: "image" | "video" | "image_video", wardrobe?, light?, resolution?, steps?, dryRun? }. resolution (480p · 720p · 1080p) sets the video steps; omitted, each clip takes its own default, as the clip panel's edit dialog opens at (the clip's resolution, then the story's, then 720p). Per clip it is the clip panel's Switch asset (.../clips/:clipId/image or .../video-edit with switchAsset), and when each lands the clip's cast and dialogue speakers name the new asset. dryRun: true answers the plan and total without charging; otherwise each clip step is charged its own quoted price as it starts (X-Max-Generation-Credits caps the whole swap) and the answer lists each step's runId (each step is the app's own run: poll GET /api/runs/:runId; an image and a video step of one clip run side by side). Its status is started, partial or failed (409): steps that did not start are in retry.steps (nothing charged for them); resend with the same Idempotency-Key, or a new request with steps: retry.steps, and only those run. A clip where a switch to that asset is already running, in the app or from an earlier call, is listed in skipped (with its runId). Clip image and video-edit also take switchAsset / restyleStyleId directly for one clip. MCP: swap_asset.
/api/v1/stories/:storyId/versionsMake a new version of your story in another language, aspectRatio (16:9, 9:16, 1:1, 21:9) and/or stylePreset. Every clip keeps its media; clips are cropped or fitted to the new frame and text layers re-laid out. A language change finds where each line is spoken and translates the script by itself. A format or style version is free and made at once (201). A language version first answers a quote (200, status: "quote"): translationCredits (the copy dialog's price, charged when the version is made), laterSteps (what the paid steps after it will ask) and a confirmToken; send the same body plus confirmToken to make it, once per token. Over X-Max-Generation-Credits is 409 generation_budget_exceeded, a short wallet 402 insufficient_credits; nothing is made or charged then. Without placement, a version is saved on its own, linked to its episode, and a plain copy of an episode in a story joins it as the next episode ("series" files it as the next episode anyway). Optional clipFormat ({ clipId: "crop" | "fit_blur" | "rerender" }). Stories with hired or licensed characters can't be copied (409, error code hired_episode or licensed_cast); one that uses another creator's character is 409 external_asset. MCP: create_story_version.
/api/v1/stories/:storyId/versionsEvery story made from this one, and from those (versions of versions, up to 3 levels), newest first: language, format and style versions and template recasts. Each has depth (1 = made from this story), parentStoryId, versionOf, kind (language, format, style, copy, template, template_claim), language, aspectRatio, stylePreset, a version status (done, running, attention, ready) and links. MCP: list_story_versions. GET /api/v1/stories/:storyId and the story list carry the same provenance object.
/api/v1/stories/:storyId/versionGET lists what is left in a version, in order — prepare (automatic, free), visual (restyle / AI re-render), voice (re-voice in the new language), framing — each with its status and any failed clips. POST { "step": "visual" | "voice" } returns the price and a hash; POST it again with quoteHash to run it. Clips that fail are refunded one by one; POST again to retry only those. "step": "all" runs everything left with one price. A clip the step can't price or run (an unreadable length, or a re-render at 21:9) is listed in skipped with its code and is not charged. POST { "step": "prepare" } starts a failed prepare step (measure + translate) again for free (202). Refusals are 409 with busy, blocked (wait for the translation), quote_changed or nothing. A charge over X-Max-Generation-Credits is 409 generation_budget_exceeded with nothing charged; the charge counts toward the key's spend.
GET /api/v1/stories/:storyId/version/lines lists every spoken line next to its original, with the seconds it takes to say and the seconds it has; PUT it with { "edits": [{ "clipId", "index", "text" }], "keep": [...], "retake": [...] } to fix lines (retake records a line again with the same words) — a voiced clip re-voices only those lines.
# Regenerate clip 3's image, then its video — the rest of the story is untouched
curl -X POST https://www.yoh.app/api/v1/stories/STORY_ID/clips/CLIP_ID/image \
-H "Authorization: Bearer sk_live_YOUR_API_KEY"
# Poll GET /api/runs/RUN_ID until completed
curl -X POST https://www.yoh.app/api/v1/stories/STORY_ID/clips/CLIP_ID/video \
-H "Authorization: Bearer sk_live_YOUR_API_KEY" \
-H "Content-Type: application/json" \
-d '{"videoModel":"bytedance/seedance-2.0"}'
# Poll GET /api/runs/RUN_ID until completed → the clip's videoUrl is replacedEdytowanie historii
Direct the story instead of only re-rolling it: rewrite a shot, retime it, add a beat, reorder, or cut one. These are immediate (no job to poll) and cost no credits. A clip's description provides scene and image context; optional motionDescription provides video choreography. Video uses both — edit the appropriate field, then call that clip's /image or /video to re-shoot it with the new direction. Access follows the editor: anyone with edit access to the story (its owner, a series collaborator with edit rights, a job's creator) may edit it with their own key; others get 404.
/api/v1/stories/:storyId/clips/:clipIdEdit a clip. Send only what you want to change: title, description, motionDescription, stillPrompt (the prompt the clip image is drawn from; null clears it; at most 4000 characters), duration, generationDuration, resolution, transitionStyle, sceneId, characterIds, itemIds, dialogue, audioFx, onScreenText (title cards, taglines and lower thirds shown over the video: [{ text, role: title|tagline|label|other, start, end, position: top|center|bottom|lower_third }]; [] clears it).
Media columns (imageUrl, videoUrl, generation history) are deliberately not writable — those belong to the pipelines. Use the clip's /image and /video endpoints to change them.
It is the editor's own save: new dialogue grows the clip when the speech grew (never shrinks it) and keeps the motion's quotes in step; a changed duration is pinned and held to the story's video model (past its maximum: 400 duration_exceeds_lane with allowed: { min, max, tiers }; within range snapped up to whole seconds, with generationDuration and the timed motion beats moved with it, as the clip panel's duration pill does); the answer, and GET on a clip or the clip list, carries resolutionMade: { target, value, adjusted, reason? } (the asked resolution against what the story's model makes); a visual edit on a clip that has an image or video answers scriptEdit (that media is out of date until you regenerate). Refusals, each 409 with nothing written: CLIP_IN_HIRE (the clip is in an unfinished hire and keeps its hired character; bookingId, characterId), approved_clip_locked (an approved collaboration version), DELIVERY_EDIT_CONFLICT (a delivered take's history), CASTING_STALE (made before the casting changed), story_locked (a job or template run holds the story).
/api/v1/stories/:storyId/clipsInsert a clip. title and description required; place it with afterClipId or beforeClipId (omit both to append). Optional: the PATCH fields, plus storylineId (a branch of this story). Following clips shift down automatically and looks keep starting at their clip. The new clip has no image or video yet. 409 CLIP_WORKSPACE: a clip-hire workspace holds only its hired clip.
/api/v1/stories/:storyId/clips/:clipId/duplicateThe editor's Duplicate: a copy right after the clip with its text, still prompt, cast, items, scene, storyline, dialogue, sound cues, on-screen text and its made image/video with their versions. Later positioned clips move right (shiftedClipIds). MCP: duplicate_clip.
/api/v1/stories/:storyId/clips/:clipId/audio-syncA talking clip's audio sync (its dialogue fitted to the delivered video), the clip panel's own read and actions. GET answers audioFinishing (status: queued, running, ready, needs_review or original; stage, error, errorCode, retryable, warnings, runId), revoice and, for needs_review, a candidate. POST { "action": "retry" | "accept" | "original" | "restore" | "background", "runId"?, "volume"? }: retry resumes a failed sync, accept uses the fitted dialogue a needs_review sync prepared, original plays the video's own audio (reversible), restore goes back to the fitted dialogue and background, background sets the separated background's volume (0–1). 409 with a code when the state does not allow it (story locked, result changed, nothing to retry, re-voice running). MCP: get_audio_sync, fix_audio_sync.
/api/v1/stories/:storyId/clipsReorder. Body: { "clips": [{ "id": "...", "order": 0 }, …] } — send every clip with a contiguous 0-based order. Looks (a running injury, a change of outfit) keep starting at the clip they started at.
/api/v1/stories/:storyId/clips/:clipIdCut a clip; the remaining orders close up. A story keeps at least one clip (400 LAST_CLIP); a clip a storyline branches from stays (409 BRANCH_POINT, with its storylineId); a clip in an unfinished hire stays (409 CLIP_IN_HIRE).
# 1. Rewrite the direction + retime the shot (immediate, free)
curl -X PATCH https://www.yoh.app/api/v1/stories/STORY_ID/clips/CLIP_ID \
-H "Authorization: Bearer sk_live_YOUR_API_KEY" \
-H "Content-Type: application/json" \
-d '{
"description": "The keeper climbs the stairs as the lamp flickers behind him.",
"duration": 7
}'
# 2. Re-shoot it with the new direction
curl -X POST https://www.yoh.app/api/v1/stories/STORY_ID/clips/CLIP_ID/image \
-H "Authorization: Bearer sk_live_YOUR_API_KEY"
curl -X POST https://www.yoh.app/api/v1/stories/STORY_ID/clips/CLIP_ID/video \
-H "Authorization: Bearer sk_live_YOUR_API_KEY"# Step 1: Generate story text (~1-2 min)
curl -X POST https://www.yoh.app/api/v1/stories/generate \
-H "Authorization: Bearer sk_live_YOUR_API_KEY" \
-H "Content-Type: application/json" \
-d '{"prompt":"A samurai cat guards a cherry blossom tree","contentType":"cinematic_story","scope":"story"}'
# Poll jobId until completed → get storyId
# Step 2: Generate storyboard images (~3-5 min)
curl -X POST https://www.yoh.app/api/v1/stories/STORY_ID/storyboard \
-H "Authorization: Bearer sk_live_YOUR_API_KEY"
# Poll until completed
# Step 3: Generate clip videos (~1-3 min per clip)
curl -X POST https://www.yoh.app/api/v1/stories/STORY_ID/videos \
-H "Authorization: Bearer sk_live_YOUR_API_KEY"
# Poll GET /api/runs/RUN_ID until completed
# Step 4: Render final MP4 (~1-2 min)
curl -X POST https://www.yoh.app/api/v1/stories/STORY_ID/render \
-H "Authorization: Bearer sk_live_YOUR_API_KEY"
# Poll until completed → videoUrlSprawdź status zadania
Pobierz status zadania
/api/v1/stories/jobs/:jobIdscope: stories:readOdpytuj ten punkt końcowy po wywołaniu POST /api/v1/stories/generate. Zadanie trwa zazwyczaj 8–15 minut w zależności od długości historii i tego, czy funkcja renderVideo jest włączona. Zalecamy odpytywanie co 15–30 sekund.
Cykl życia statusu zadania
queuedgenerating_storygenerating_assetsgenerating_videosrendering_videocompletedlubfailedWhich statuses you see depends on the scope you requested — a story job goes straight from generating_story to completed. A transient failure sends the job back to queued with error set to a retry message; that is not terminal, so treat only completed and failed as final states.
Stop. POST /api/v1/stories/jobs/:jobId/cancel (scope stories:write) stops a job the way the app's Stop does: no further paid step starts, work already sent to the provider finishes and is kept, and everything not delivered is refunded once. It answers { outcome: "cancelled" | "stopping" | "already_finished", status }; stopping means a clip is still in flight, so poll until the job reads cancelled (a final state too). POST /api/v1/runs/:runId/cancel stops a batch run (Generate All, started in the app or by /videos, /clips-all or /regenerate; a clip-images batch such as /storyboard) with the app's own Stop: no more clips start; clips never started are never charged. A single clip run's runId (a clip video, video edit or image) cannot be stopped: it answers 409 not_cancellable, and the run finishes and settles itself (a failure is refunded). MCP: cancel_generation.
Reading a job (changed 2026-10-20). A story job that rendered nothing (no render scope, no renderVideo) answers videoUrl: null; its first clip's video is firstClipVideoUrl, never the finished film. A failed clip image job answers failure { category, reason, message } like a clip video. A failed or cancelled job whose refund has not been settled yet says settlement: "pending". A 402 insufficient_credits carries required, balance and topUpUrl.
Pola odpowiedzi
| Pole | Typ | Opis |
|---|---|---|
jobId | string | Unikalny identyfikator zadania. |
status | string | Bieżący status. Zobacz cykl życia powyżej. |
progress | number | Liczba całkowita 0–100 wskazująca procent ukończenia. |
storyId | string|null | Ustawiane po zakończeniu generowania historii. Użyj do pobrania zasobów. |
renderVideo | boolean | Określa, czy zażądano wyrenderowania końcowego pliku MP4. |
videoUrl | string|null | Bezwzględny URL wideo po zakończeniu zadania. Złożony plik MP4 (renderVideo: true) lub wideo AI z pierwszego klipu (renderVideo: false). |
error | string|null | Czytelny dla człowieka komunikat o błędzie. Ustawiany w przypadku niepowodzenia — a także podczas ponawiania zadania, gdy status wraca do kolejki. Zawsze null w przypadku sukcesu. |
waitingFor / message | string (optional) | Obecne, gdy zadanie czeka na wynik od dostawcy (status pozostaje w kolejce, błąd to null): wartość to „provider”, a komunikat informuje, na co czeka. Kontynuuj odpytywanie. |
execution | object (optional) | Uruchomienie Workflow, do którego należy zadanie: { version, runId, phase, heartbeatAt, status }. Śledź je przez GET /api/runs/:runId (lub jego /stream). Brak w starszych zadaniach. |
createdAt / startedAt / completedAt | string (ISO) | Znaczniki czasu. |
runId / runUrl | string (202 only) | W odpowiedzi 202 przy każdym starcie zadania (nie w tym odpytywaniu): uruchomienie rozpoczęte dla zadania i jego URL statusu. Użycie opcjonalne; wystarczy odpytywać ten endpoint. |
Historie
Stop. POST /api/v1/stories/jobs/:jobId/cancel (scope stories:write) stops a job the way the app's Stop does: no further paid step starts, work already sent to the provider finishes and is kept, and everything not delivered is refunded once. It answers { outcome: "cancelled" | "stopping" | "already_finished", status }; stopping means a clip is still in flight, so poll until the job reads cancelled (a final state too). POST /api/v1/runs/:runId/cancel stops a batch run (Generate All, started in the app or by /videos, /clips-all or /regenerate; a clip-images batch such as /storyboard) with the app's own Stop: no more clips start; clips never started are never charged. A single clip run's runId (a clip video, video edit or image) cannot be stopped: it answers 409 not_cancellable, and the run finishes and settles itself (a failure is refunded). MCP: cancel_generation.
Lista historii
/api/v1/storiesscope: stories:readZwraca stronicowaną listę twoich historii.
Parametry zapytania
| Parametr | Domyślne | Opis |
|---|---|---|
page | 1 | Numer strony (≥ 1). |
limit | 20 | Wyniki na stronę (1–100). Capped at 100. |
status | — | Filtruj według statusu historii. |
This is the only endpoint that returns a pagination envelope alongside data:
{
"data": [ { "id": "cmnk9cibl0004q3vpijkqfwl4", "title": "...", "status": "completed" } ],
"pagination": { "page": 1, "limit": 20, "total": 137 }
}Pobierz historię
/api/v1/stories/:storyIdscope: stories:readZwraca pełne metadane dla pojedynczej historii, w tym liczbę jej postaci, Scen, przedmiotów i klipów.
{
"id": "cmnk9cibl0004q3vpijkqfwl4",
"title": "A robot chef cooks in a futuristic kitchen",
"status": "completed", "aspectRatio": "9:16", "locale": "en",
"counts": { "characters": 3, "scenes": 4, "items": 6, "clips": 6 },
"createdAt": "2026-04-04T11:37:04.662Z"
}Przegląd zasobów
Po zakończeniu zadania możesz pobrać wszystkie zasoby wygenerowane dla historii, używając storyId zwróconego przez zadanie. Wszystkie punkty końcowe zasobów wymagają zakresu assets:read.
GET /api/v1/stories/:id/charactersPostacie — nazwa, opis, rola, imageUrl, informacje o głosie
GET /api/v1/stories/:id/scenesSceny — opis, pora dnia, pogoda, oświetlenie, imageUrl
GET /api/v1/stories/:id/itemsRekwizyty / przedmioty — opis, znaczenie, imageUrl
GET /api/v1/stories/:id/clipsKlipy — narracja, czas trwania, videoUrl, imageUrl, audioUrl
Postacie
Lista postaci
/api/v1/stories/:storyId/charactersscope: assets:read{
"data": [{
"id": "char_abc123", "name": "Chef Axon", "role": "protagonist",
"description": "A robot chef with a warm personality",
"imageUrl": "https://cdn.example.com/characters/chef-axon.jpg",
"voiceName": "Neutral-EN", "order": 0
}]
}Klipy i Wideo
Lista klipów
/api/v1/stories/:storyId/clipsscope: assets:readKażdy klip to segment sceny z własnym wideo wygenerowanym przez AI, nieruchomym obrazem i dźwiękiem. Wszystkie pola URL są absolutne i publicznie dostępne.
{
"data": [{
"id": "clip_001", "order": 0, "narration": "In the year 2157...",
"duration": 8,
"videoUrl": "https://cdn.example.com/generated/video/clip1.mp4",
"imageUrl": "https://cdn.example.com/generated/image/clip1.jpg",
"audioUrl": null, "status": "completed"
}]
}Gdy renderVideo ma wartość false, pole videoUrl zadania wskazuje na wideo z pierwszego klipu. Użyj tego punktu końcowego, aby uzyskać URL wideo dla każdego poszczególnego klipu.
Biblioteka zasobów historii
Prześlij zasób raz, korzystaj z niego zawsze
/api/v1/series/:seriesId/assetsscope: assets:writeTo ta sama biblioteka, do której zapisuje panel zasobów w Studio. Prześlij postać, tło, przedmiot lub referencję stylu, zachowaj zwrócone ID i odwołuj się do niego podczas generowania, przekazując to ID jako seriesAssetId w tablicy assets — nie musisz tworzyć nowego linku do obrazu dla każdego wideo. Przesłane obrazy są hostowane na naszym serwerze, więc ID działa nawet po wygaśnięciu twojego oryginalnego URL.
| Pole | Typ | Opis |
|---|---|---|
type | string | character, scene, item lub reference. |
name | string | Nazwa wyświetlana. Także klucz, do którego dopasowywane są kolejne generacje. |
imageUrl | string | Publiczny URL obrazu. Alternatywnie wyślij imageBase64. |
itemType | string | Tylko przedmioty: prop, product lub logo. Logo jest nakładane płasko, bez nadawania głębi 3D. |
isHeroProduct | boolean | Tylko przedmioty: produkt, którego dotyczy ta reklama. Pojawia się w każdym klipie. |
isPrimaryBackground | boolean | Tylko sceny: studio/plan zdjęciowy używany w każdym ujęciu prezenterskim. |
seriesDuplicate | string | Tylko postacie, po zapytaniu użytkownika: „new” dodaje drugą postać o nazwie, która już istnieje w historii. |
- Wyślij jeden zasób lub tablicę „assets”, aby dodać lub zaktualizować do 100 elementów naraz.
- Domyślnie zasoby są łączone na podstawie dokładnego dopasowania nazwy, więc ponowne przesłanie tego samego katalogu jest idempotentne — z wyjątkiem postaci, której nazwa już istnieje w historii: wtedy system zwraca 409 SERIES_NAME_EXISTS z istniejącą postacią i nic nie zapisuje. Zapytaj użytkownika, a następnie wyślij seriesDuplicate „new”, aby dodać drugą postać, lub przekaż ?mergeStrategy=exact, aby zaktualizować istniejącą. ?mergeStrategy=fuzzy toleruje zmiany nazw; insert zawsze tworzy nowy zasób.
- DELETE zwraca 409 SERIES_ASSET_IN_USE z listą odcinków, które wciąż używają zasobu (Historie: id, tytuł, clipCount) i nic nie usuwa. Zapytaj użytkownika, a następnie wyślij confirm: true (w body lub ?confirm=true): Odcinki zachowają własną kopię, a ich klipy się nie zmienią. Postać w trakcie aktywnego zatrudnienia zwraca 409 SERIES_ASSET_HIRED (hires) i nie może zostać usunięta do czasu zakończenia umowy.
- Ustaw isHeroProduct dla przedmiotu (ad_spot) lub isPrimaryBackground dla sceny (news_analysis / persona_channel), aby je przypiąć. Podczas generowania przypięcie zostanie rozwiązane automatycznie — nigdy nie musisz wpisywać heroItemId ręcznie.
| Zakres | Przyznaje dostęp do |
|---|---|
GET | /api/v1/series |
POST | /api/v1/series |
GET | /api/v1/series/:seriesId |
PATCH | /api/v1/series/:seriesId |
GET | /api/v1/series/:seriesId/assets?type=character |
POST | /api/v1/series/:seriesId/assets |
PATCH | /api/v1/series/:seriesId/assets/:assetId |
DELETE | /api/v1/series/:seriesId/assets/:assetId |
DELETE | /api/v1/series/:seriesId/assets/:assetId/looks/:lookId |
POST | /api/v1/series/:seriesId/assets/:assetId/looks/:lookId |
POST | /api/v1/uploads |
PATCH | /api/v1/stories/:storyId/characters/:assetId |
PATCH | /api/v1/stories/:storyId/scenes/:assetId |
PATCH | /api/v1/stories/:storyId/items/:assetId |
POST | /api/v1/stories/estimate |
GET | /api/v1/credits |
GET | /api/v1/models |
POST | /api/v1/stories/:storyId/swap-asset |
POST | /api/v1/series/:seriesId/uploads |
POST | /api/v1/stories/:storyId/upload |
GET | /api/v1/stories/:storyId/upload |
POST | /api/v1/uploads/presign |
GET | /api/v1/stories/:storyId/media |
Start from your own video (MP4, MOV or WebM, up to 1 GB and 10 minutes; free): POST /api/v1/series/:seriesId/uploads makes a draft episode and answers a one-time upload.url that takes one PUT of the file, straight to storage (upload.command is the curl line). Then POST /api/v1/stories/:storyId/upload verifies it, fills an empty title and description from the video, sets its style, picks a cover and cuts it into editable clips; it answers verifying until the check is done, so call it again. GET /api/v1/stories/:storyId/upload reports cutting (with progress) until ready, and links.upload is the page that shows it.
curl -X POST https://www.yoh.app/api/v1/series/series_abc/uploads \
-H "Authorization: Bearer sk_live_YOUR_API_KEY" \
-H "Content-Type: application/json" \
-d '{"fileName":"trip.mp4"}'
# → { "storyId": "story_123", "upload": { "url": "https://…", "command": "curl --fail-with-body -sS -X PUT -T <path-to-video> '…'" }, "links": { … } }
curl --fail-with-body -sS -X PUT -T ./trip.mp4 "<upload.url>"
curl -X POST https://www.yoh.app/api/v1/stories/story_123/upload \
-H "Authorization: Bearer sk_live_YOUR_API_KEY"
# → { "status": "cutting", "title": "…", "cut": { "progress": 10, … }, "links": { "upload": "…", "workspace": "…" } }End to end — put a brand's logo in an ad, and keep the id for every ad after it:
curl -X POST https://www.yoh.app/api/v1/series \
-H "Authorization: Bearer sk_live_YOUR_API_KEY" \
-H "Content-Type: application/json" \
-d '{"title":"Acme brand films","styleGuide":{"cinematicStyle":"clean product cinematography"}}'
# → { "series": { "id": "series_abc", ... } }curl -X POST https://www.yoh.app/api/v1/series/series_abc/assets \
-H "Authorization: Bearer sk_live_YOUR_API_KEY" \
-H "Content-Type: application/json" \
-d '{
"type": "item",
"name": "Acme Logo",
"itemType": "logo",
"description": "Wordmark, orange on white",
"imageUrl": "https://your-admin.example.com/tmp/logo.png"
}'
# → { "asset": { "id": "series-item-...", "imageUrl": "https://...blob..." } }
# That imageUrl is ours now — your temporary link can expire.curl -X POST https://www.yoh.app/api/v1/stories/generate \
-H "Authorization: Bearer sk_live_YOUR_API_KEY" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A 30-second spot for the Acme cordless drill",
"contentType": "ad_spot",
"seriesId": "series_abc",
"assets": [
{ "seriesAssetId": "series-item-...", "isHeroProduct": true }
]
}'
# → { "jobId": "...", "pollUrl": "/api/v1/stories/jobs/..." }Step 2 happens once per asset, not once per video. Step 3 repeats forever with the same id — and because the asset is pinned, the logo is guaranteed in every clip even if the script never says its name. To check the cost before committing, POST the same body to /api/v1/stories/estimate.
Zasoby serii
Zarejestruj obraz postaci dla serii
/api/v1/series-assets/ensure-character-imagescope: assets:writePOST /api/v1/series-assets/ensure-character-image wciąż działa i pozostaje bez zmian, ale obsługuje tylko postacie. Zalecamy korzystanie z tego endpointu.
Przesyła i zapisuje obraz referencyjny postaci dla serii, aby AI używało spójnej twarzy/Stylu we wszystkich historiach w tej serii. Ta operacja jest idempotent — wielokrotne wywołanie z tą samą nazwą postaci jest bezpieczne.
| Pole | Typ | Opis |
|---|---|---|
seriesId | string | ID serii, do której ma zostać przypisana postać. |
characterName | string | Nazwa postaci (używana jako unikalny klucz w ramach serii). |
imageUrl | string | Publicznie dostępny URL obrazu referencyjnego postaci. |
Zarządzane konta
Dla platform obsługujących wielu klientów. Zamiast jednego klucza i jednej puli kredytów dla wszystkich — gdzie jeden aktywny klient zużywa saldo pozostałych i nikt nie wie, kto ile wydał — utwórz konto dla każdego klienta i zasilaj je z własnego salda. Twoi klienci nigdy nie rejestrują się tutaj ani nam nie płacą; relacja handlowa pozostaje po twojej stronie.
Utwórz konto
/api/v1/accountsscope: accounts:manageexternalId to twój własny identyfikator klienta. Dwukrotne wywołanie z tym samym identyfikatorem zwróci istniejące konto zamiast tworzyć drugie, więc ponowienie żądania jest bezpieczne. Klucz API jest zwracany tylko raz, przy pierwszym utworzeniu — przechowujemy tylko hash i nie możemy go ponownie wyświetlić, więc zapisz go po otrzymaniu. Nowe konto zaczyna z zerowym saldem.
| Pole | Typ | Opis |
|---|---|---|
externalId | string | Wymagane. Twój identyfikator dla tego klienta — np. ID najemcy. Unikalny w obrębie platformy. |
name | string | Opcjonalna etykieta dla twoich raportów. |
Wymień klucz zarządzanego konta
/api/v1/accounts/:accountId/api-keysscope: accounts:manageJeśli początkowy klucz został zgubiony, wywołaj tę końcówkę z kluczem platformy właściciela i pustym body żądania. Użyj ID konta lub externalId. Operacja ta cofa poprzednie klucze konta i zwraca jednorazowo nowy apiKey (201). Przechowuj go bezpiecznie. Powtórzenie tego wywołania ponownie zmieni klucz; normalne ponowienia tworzenia konta nigdy nie zastępują działającego klucza.
Zasil konto
/api/v1/accounts/:accountId/creditsscope: accounts:managePrzenosi kredyty z twojego salda na saldo konta — jest to transfer, a nie przyznanie środków, więc możesz przekazać tylko to, co faktycznie kupiłeś. Zwraca 402, gdy twoje saldo nie pokrywa kwoty. :accountId akceptuje nasze ID konta lub twoje externalId.
| Pole | Typ | Opis |
|---|---|---|
amount | integer | Wymagane. Kredyty do przeniesienia. Muszą być wartością dodatnią. |
idempotencyKey | string | Przekaż ID swojej faktury lub okresu subskrypcji. Ponowione lub ponownie dostarczone wywołanie zwróci wtedy oryginalny transfer zamiast dwukrotnego zasilenia konta. Ponów z tym samym kluczem, odbiorcą i kwotą. Powtórzenie nie przeleje kredytów ponownie, nawet jeśli saldo platformy jest już wyczerpane. Zmiana odbiorcy lub kwoty zwraca 409. Zbyt długie klucze są odrzucane, a nie skracane. |
description | string | Opcjonalna notatka, widoczna po obu stronach transferu w historii kredytów. |
GET /api/v1/accounts wyświetla listę twoich kont wraz z saldem i wydatkami; GET /api/v1/accounts/:accountId/credits odczytuje jedno z nich. Własny klucz zarządzanego konta posiada uprawnienia wyłącznie do generowania — nigdy nie może sam tworzyć ani zasilać kont.
Claude Code i Codex (MCP)
Yoh udostępnia serwer MCP, dzięki czemu agenci AI (Claude Code, Codex, Claude Desktop lub dowolny klient MCP) mogą tworzyć i edytować historie na twoim koncie: napisać nową historię na podstawie pomysłu, dodać postacie i wygenerować wideo, lub zmieniać treść klipów i dialogi, przesuwać i przycinać elementy na Osi czasu oraz dodawać dowolne nakładki. Każda czynność wymagająca wydania kredytów wymaga twojej wyraźnej zgody za każdym razem. Agent przestrzega tych samych zasad co Edytor w przeglądarce, więc edycja z poziomu terminala trafi dokładnie tam, gdzie trafiłaby po przeciągnięciu myszką.
Trzy sposoby użycia
Wybierz ten, który pasuje do narzędzi twojego agenta. Poniższa umiejętność Yoh uczy wszystkich trzech.
- MCP + przeglądarka (zalecane w Codex, Claude Code i aplikacjach Claude) Agent wykonuje pracę za pomocą narzędzi MCP i steruje kartą przeglądarki obok (Claude w Chrome, przeglądarka Codex): po każdym kroku otwiera link zawarty w odpowiedzi (tabelę scenariusza po nowej historii, panel klipu po wideo, listę Generuj wszystko podczas pracy, zaawansowany edytor dla Osi czasu i warstw tekstowych, plik MP4 po renderowaniu) i sprawdza wynik na prawdziwej stronie. Zaloguj się raz w tej przeglądarce na to samo konto, co klucz API. MCP i strona współdzielą te same dane: strona odcinka odświeża się w ciągu kilku sekund od zmiany w MCP, a agent przeładowuje zaawansowany edytor po zmianie na Osi czasu. Każdy wydatek przechodzi tylko jedną ścieżką: wycenę MCP lub okno płatności w aplikacji.
- Tylko przeglądarka (bez klucza API) Agent obsługuje strony yoh.app w twojej przeglądarce tak, jak Ty: Stwórz → Historia, tabela scenariusza i panel klipu, edytor postaci i wybór modelu, Generuj wszystko, zaawansowany edytor, wersje i eksport. Każdy wydatek przechodzi przez własne okno płatności aplikacji, a agent nigdy nie wpisuje danych płatniczych ani twojego kodu logowania.
- Tylko MCP (headless) Dla skryptów, CI i agencji tworzących wiele wariantów: wycena → confirmToken dla każdego wydatku, odpytywanie get_job / get_run, zatrzymywanie przez cancel_generation, tworzenie wariantów za pomocą create_story_versions i generate_all_clips oraz pobieranie videoUrl każdego gotowego Renderu. Przeglądarka nie jest potrzebna.
Przykład w każdym trybie: 16-sekundowa reklama 9:16 w języku angielskim i japońskim, zapisana w historii wraz z produktem, wygenerowana, przetworzona na wersję japońską i wyrenderowana dwukrotnie.
Połącz
Zalecane: zaloguj się przez Yoh, bez klucza API. Użyj dokładnie tego adresu (yoh.app bez www przekierowuje, a logowanie sprawdza adres). W Claude Code:
claude mcp add --transport http --scope user yoh https://www.yoh.app/api/mcpPotem wpisz /mcp, wybierz yoh, następnie Authenticate, zaloguj się do Yoh w otwartej przeglądarce kontem, którego chcesz używać, i zatwierdź.
W Codex (CLI, rozszerzenie IDE lub aplikacja ChatGPT na komputer) dodaj serwer i zaloguj się, potem ustaw tool_timeout_sec = 300 w sekcji [mcp_servers.yoh] w ~/.codex/config.toml i uruchom Codex ponownie:
codex mcp add yoh --url https://www.yoh.app/api/mcp
codex mcp login yoh- Aplikacja Claude na komputer lub claude.ai: Customize → Connectors → + Add → Add custom connector, nazwij go Yoh, wklej adres, potem Connect i zaloguj się. Włącz go w każdym czacie przez + → Connectors. W planach Team lub Enterprise najpierw dodaje go właściciel.
- Cursor: dodaj yoh z tym adresem do ~/.cursor/mcp.json i zaloguj się, gdy Cursor o to poprosi.
- ChatGPT: Plugins → + → Add custom MCP server, nazwij go Yoh, wklej adres i zaloguj się. W niektórych planach administrator musi najpierw zezwolić na własne serwery.
Sprawdź: poproś agenta o uruchomienie get_credits; powinien pokazać Twoje saldo Yoh. Połączone aplikacje zobaczysz i odłączysz w Ustawienia → Klucze API → Połączone aplikacje.
Aby agent widział strony, które zmienia: Claude Code z claude --chrome (rozszerzenie Claude in Chrome), aplikacja Claude na komputer z łącznikiem Claude in Chrome albo Codex w aplikacji ChatGPT na komputer z jej przeglądarką. Skill mówi agentowi, kiedy patrzeć.
Albo użyj klucza API (skrypty, CI, aplikacje bez logowania)
Utwórz klucz API w /api-keys. Aby tworzyć nowe historie i generować wideo, uwzględnij uprawnienie stories:generate; do edycji bez wydawania środków wystarczą stories:read i stories:write. Następnie w Claude Code:
claude mcp add --transport http yoh https://www.yoh.app/api/mcp \
--header "Authorization: Bearer sk_live_YOUR_API_KEY"Możesz też dodać konfigurację projektu do repozytorium, aby cały zespół uzyskał połączenie po jego otwarciu, przy czym każdy członek podaje własny klucz przez env:
{
"mcpServers": {
"yoh": {
"type": "http",
"url": "https://www.yoh.app/api/mcp",
"headers": { "Authorization": "Bearer ${YOH_API_KEY}" },
"timeout": 900000
}
}
}W Codex dodaj serwer do ~/.codex/config.toml i ustaw YOH_API_KEY w swojej powłoce:
# export YOH_API_KEY=sk_live_YOUR_API_KEY
[mcp_servers.yoh]
url = "https://www.yoh.app/api/mcp"
bearer_token_env_var = "YOH_API_KEY"
tool_timeout_sec = 300Zainstaluj umiejętność Yoh
Umiejętność uczy twojego agenta, jak dobrze tworzyć i edytować historię Yoh: zaczynać w serii, wyceniać przed wydaniem kredytów i sprawdzać klipy przed ich oceną. To jeden plik, aktualizowany na bieżąco z serwerem. Uruchom wiersz poleceń dla swojego agenta lub pobierz SKILL.md
# Claude Code
mkdir -p ~/.claude/skills/yoh && curl -fsSL https://www.yoh.app/skills/yoh/SKILL.md -o ~/.claude/skills/yoh/SKILL.md
# Codex
mkdir -p ~/.agents/skills/yoh && curl -fsSL https://www.yoh.app/skills/yoh/SKILL.md -o ~/.agents/skills/yoh/SKILL.mdPotem po prostu poproś: „stwórz 60-sekundową historię o pielęgniarce z nocnej zmiany, która słyszy duchy” lub „popraw tempo 3. Odcinka: usuń ciszę, dopasuj napisy do rytmu i wyrenderuj ponownie”. Uruchom /mcp w Claude Code lub Codex, aby sprawdzić połączenie.
Co potrafi agent
| Narzędzia | Zakres | Przykłady |
|---|---|---|
| Odczyt | stories:read | list_stories · get_story · list_story_versions · get_timeline · get_clip · get_job · get_run · get_credits · list_models · get_asset_images · get_soundtrack · list_overlays · get_revoice · get_audio_sync · list_style_presets · list_voices · list_renders · list_audio_assets · estimate_storyget_clip dołącza obraz Storyboardu oraz, przy użyciu withFrames, prawdziwe klatki pobrane z wygenerowanego wideo — to jedyny sposób, w jaki agent może zobaczyć, jak naprawdę wygląda klip. get_asset_images robi to samo dla obsady, scenografii i rekwizytów. |
| Template versions | stories:write / stories:read / assets:read | create_template_version · get_template_version · list_template_destinations · list_template_assets · update_template_version · analyze_template_version · get_template_analysis · accept_template_adaptation · quote_template_version · commit_template_version · cancel_template_version · fork_template_versionMap existing or newly created series assets, review wording and language, then create a free draft. REST families: /api/v1/template-version-sessions/:sessionId and /api/v1/template-version-runs/:runId. Template REST OpenAPI schemas and endpoints |
| Template generation ★ | stories:generate | generate_template_versionQuote the run first, show the maximum credits, then confirm. Poll get_template_version for persisted progress and recovery. |
| Tworzenie ★ | stories:generate | create_storyNapisz zupełnie nową historię na podstawie promptu. estimate_story jest darmowe i wycenia cały plan z góry, czego nie potrafią wyceny za pojedyncze akcje. Zacznij od scope="story" (tylko tekst), zamiast "full", który natychmiast nalicza opłaty za wideo. |
| Start from a video | stories:write / stories:read | upload_video · finish_video_upload · get_video_upload · upload_file · list_story_mediaFree. upload_video makes a draft episode in a series and answers one curl command that sends the local file straight to storage; finish_video_upload verifies it, fills the details from the video, picks a cover and cuts it into editable clips; get_video_upload reports the cut until it is ready. Open links.upload to watch it. upload_file hosts a song, logo or extra footage the same way (for an overlay src or an asset picture); list_story_media lists every file of a story to download and check. |
| Story versions ★ | stories:generate / stories:read | create_story_version · create_story_versions · get_story_version · get_version_translation · edit_version_translation · list_story_versionsA language, format or style version keeps every clip's media. A format or style version is free; a language version's translation is charged when it is created, so it answers a quote first and is made with confirmToken (the copy dialog's price). create_story_versions makes many at once the cheap way: each new style or aspect once, then its languages from it after its visual step. create_story_version(s) need stories:generate, edit_version_translation stories:write; the reads need stories:read. The paid steps run with run_story_version_step (stories:generate); its free 'prepare' step restarts a failed translation. |
| Historie | series:read / series:write assets:read / assets:write | list_series · get_series · create_series · update_series · list_series_assets · add_series_asset · update_series_asset · delete_series_asset · remove_series_look · use_series_look_as_mainWarstwa powyżej pojedynczej historii: wspólne postacie, tła i styl, które przechodzą między odcinkami. Dołącz nową historię za pomocą create_story seriesId, aby je odziedziczyć. |
| Klipy i dialogi | stories:write | update_clip · update_clips · set_all_clips · reorder_clips · add_clip · delete_clip · duplicate_clip · reorder_clip · set_clip_duration · select_clip_version · select_clip_image_version · add_dialogue_line · update_dialogue_line · remove_dialogue_line · hide_dialogue_line · add_audio_fx · update_audio_fx · remove_audio_fx · update_story · update_caption_settingsDialog, który wykracza poza swój klip, automatycznie wydłuża czas trwania klipu. Edycja tekstu nigdy nie zmienia już wygenerowanych multimediów. update_clips edytuje wiele klipów naraz, każdy z własnymi wartościami; set_all_clips ustawia jedną wartość dla każdego klipu i odrzuca tekst, ponieważ ten sam opis wszędzie spłaszcza odcinek. Oba odrzucają całą partię, jeśli jakikolwiek wpis jest błędny. reorder_clips ustawia całą kolejność odtwarzania w jednym wywołaniu. |
| Asystent Yoh | stories:write | ask_assistant · apply_assistant · undo_assistantPrzekaż prośbę własnemu asystentowi Yoh, temu samemu, który stoi za funkcją „Zapytaj AI” na stronie scenariusza i agentem AI w edytorze. ask_assistant tylko proponuje: edycje wracają jako zmiany, a płatne kroki jako wyceny. apply_assistant wprowadza zmiany, które zachowasz; płatna operacja wymaga również confirmToken z wyceny po zgodzie użytkownika. undo_assistant przywraca stan sprzed zmian wprowadzonych przez apply_assistant. Każda tura ask_assistant kosztuje kilka kredytów: to rzeczywisty koszt AI, ograniczony do małej wyceny za turę. |
| Oś czasu | stories:write | move_clip · resize_clip · trim_clip · reset_clip_timing · close_gaps · set_clip_framing · move_caption · hide_clip_video · pin_dialogue_read · export_clip_to_freeform · export_caption_to_freeform · remove_soundtrackPrzesunięcie klipu przesuwa każdy kolejny klip; zmiana rozmiaru zakotwicza początek, więc przeciąganie początku to przycinanie od przodu. Elementów historii nie można usuwać ani dzielić — ukryj je lub wyeksportuj do swobodnej nakładki. |
| Nakładki | stories:write | add_overlay · update_overlay · move_overlay · resize_overlay · split_overlay · duplicate_overlay · delete_overlay · delete_freeform_row · upload_mediaŻadne dwie nakładki nie mogą się nakładać w jednym rzędzie; kolidujące umieszczenie zostanie odrzucone wraz z listą wolnych rzędów. Multimedia wymagają hostowanego źródła https. |
| Styl | stories:write | apply_overlay_preset · set_caption_styleWłasne ustawienia tekstu edytora, szablony napisów i ok. 32 animacje wejścia/wyjścia — dzięki temu agent stosuje to, co dostarcza produkt, zamiast wymyślać CSS. Stylizacja napisów odbywa się dla każdej kwestii dialogowej osobno. |
| Postacie i plany | stories:write | add_character · update_character · delete_character · add_scene · update_scene · delete_scene · add_item · update_item · delete_item · keep_character_sheetUsunięcie postaci usuwa ją z każdego klipu. Jej kwestie dialogowe zostają zachowane bez przypisanego mówcy do czasu, aż wybierzesz, kto ma je wypowiadać (update_dialogue_line); roli z licencjonowaną twarzą lub oczekującym Castingiem nie można usunąć. |
| Casting głosów | stories:write | set_character_voiceGłosy biblioteczne przefiltrowane pod kątem języka historii oraz gotowe sklonowane głosy konta. Casting jest darmowy; dialogi już wykonane zachowują głos, z którym zostały wyrenderowane. |
| Zmiana głosu | stories:write | set_revoice_enabled · select_revoice_take · undo_revoice · fix_audio_syncPrzełączanie się między nowymi nagraniami a oryginalnym wykonaniem jest bezpłatne i odwracalne; wersje są zachowywane w obu przypadkach. |
| Generowanie ★ | stories:generate | regenerate_clip · regenerate_clip_image · edit_clip_image · enhance_clip_image · generate_clip_video · edit_clip_video · swap_asset · revoice_clip · regenerate_character_sheet · regenerate_asset_image · generate_all_asset_images · generate_soundtrack · generate_storyboard · generate_all_videos · generate_all_clips · generate_clip_grid_reference · continue_story_from_clip · run_story_version_step · render_storyKażda para to edycja kontra ponowne rysowanie: edit_clip_image przerysowuje bieżącą klatkę na podstawie instrukcji, podczas gdy regenerate_clip_image rysuje nową; edit_clip_video to wideo-do-wideo i zachowuje obiekt, kompozycję oraz ruch, podczas gdy generate_clip_video generuje ponownie na podstawie obrazu ze Storyboardu. enhance_clip_image poprawia twarze, by były zgodne z Kartami postaci. regenerate_clip wykonuje obraz, a potem wideo jako jedno zadanie — to właściwy wybór po zmianie opisu klipu lub obsady. generate_clip_grid_reference rysuje arkusz ciągłości, którego panele pochodzą z konkretnych momentów czasowych klipu, a nie ze stałego zestawu generycznych klatek. |
| Stop | stories:write | cancel_generationThe app's Stop for a jobId or a batch runId: nothing further starts, work in flight finishes and is kept, the rest is refunded. Free. |
| Hired character looks | assets:read stories:write | list_hire_looks · choose_hire_looksThe creator's looks a hired character brings (main sheet, earlier style sheets, the creator's looks) and which are in the episode; choose_hire_looks adds or removes them, the same as the hire page. Names only until the hire is paid. Free. |
Wydatki pod podwójną kontrolą Narzędzie oznaczone gwiazdką ★ nigdy nie wydaje środków przy pierwszym wywołaniu: zwraca wycenę w kredytach oraz podpisany confirmToken. Agent musi pokazać Ci wycenę i może kontynuować tylko po twojej wyraźnej zgodzie. Ponadto klucz bez uprawnienia stories:generate fizycznie nie może wydawać środków — jeśli chcesz agenta tylko do odczytu i edycji, wygeneruj klucz z uprawnieniem stories:write.
Jak dbamy o bezpieczeństwo i poprawność
- Serwer wymusza zasady Edytora (przesuwanie slajdów, granice przycinania, ścieżki napisów, rzędy nakładek) i w razie naruszenia zwraca dozwolony zakres zamiast cichego przycięcia wartości.
- Agent czyta pełny zestaw reguł z zasobu yoh://guide/timeline, a prompt /mcp__yoh__edit-story zapewnia mu bezpieczny schemat pracy.
- Generowanie jest asynchroniczne — większość narzędzi zwraca runId, który agent sprawdza przez get_run; niektóre (create_story, render_story, grafika postaci) zwracają jobId dla get_job, tak samo jak w REST API.
- Ustaw długi timeout w .mcp.json (na przykład 900000), aby proces renderowania nie wygasł po stronie klienta.
Zweryfikuj swoje połączenie
Test dymny jest dostarczany wraz z repozytorium. Obsługuje on prawdziwy protokół, sprawdza reguły i potwierdza, że bramka płatności działa — nigdy nie zużywa kredytów, a jego jedyny zapis jest cofany:
node scripts/mcp-smoke.mjs --url https://www.yoh.app/api/mcp --key sk_live_YOUR_API_KEY
# read-only variant:
node scripts/mcp-smoke.mjs --url https://www.yoh.app/api/mcp --key sk_live_YOUR_API_KEY --skip-writeZarządzaj kluczami API
Punkty końcowe zarządzania kluczami API używają session authentication (pliku cookie zalogowanego użytkownika), a nie klucza API. Użyj API Keys page dla przepływu w przeglądarce lub wywołuj te punkty programowo ze swojego backendu z ważną sesją. /api-keys
Lista kluczy API
/api/v1/api-keysscope: session{
"data": [{
"id": "key_abc123", "name": "Production",
"keyPrefix": "sk_live_7WH3",
"scopes": ["stories:generate", "stories:read", "assets:read"],
"revokedAt": null, "createdAt": "2026-04-03T10:00:00.000Z"
}]
}Utwórz klucz API
/api/v1/api-keysscope: session// Response — full key shown once
{
"id": "key_abc123",
"key": "sk_live_...",
"name": "My integration",
"keyPrefix": "sk_live_7WH3",
"scopes": ["stories:generate", "stories:read", "assets:read"]
}Unieważnij klucz API
/api/v1/api-keys/:idscope: session{ "id": "key_abc123", "revoked": true }Błędy
HTTP 409 with error.code = generation_budget_exceeded means your optional X-Max-Generation-Credits cap was exceeded. The response includes quote.credits; nothing was charged. Change the request or explicitly raise your budget to retry. A malformed cap returns 400. Other 409 conflicts can mean an idempotency key was reused with different input or work is already running. Template-version generation uses its own persisted quoteId contract; see its OpenAPI reference.
Story create (POST /api/v1/stories/generate and /estimate, MCP create_story / estimate_story) checks the series before pricing: 404 series_not_found when the key's user cannot open that seriesId, 403 series_forbidden when they can open it but may not add episodes to it. Nothing is charged.
Rate limits are per key: 5 generation calls, 60 reads and 60 writes a minute. Each call counts once: an MCP tool call is one call even when it runs several v1 steps, and POST /stories/:id/swap-asset is one generation call for every clip it switches.
Większość punktów końcowych zwraca obiekt error z kodem code czytelnym dla maszyny. Specjalistyczne punkty mogą zwracać błąd jako ciąg znaków lub kod najwyższego poziomu; zawsze sprawdzaj status HTTP.
{ "error": { "code": "insufficient_credits", "message": "...", "status": 402 } }| HTTP | kod | Znaczenie |
|---|---|---|
| 401 | unauthorized | Brakujący lub nieprawidłowy klucz API. |
| 403 | forbidden | Klucz API nie posiada wymaganego zakresu. |
| 404 | not_found | Żądany zasób nie istnieje. |
| 400 | bad_request | Nieprawidłowa treść żądania lub parametry. |
| 402 | insufficient_credits | Niewystarczająca liczba kredytów do wykonania operacji. |
| 429 | rate_limited | Zbyt wiele żądań. Sprawdź nagłówek Retry-After. |
| 500 | internal_error | Nieoczekiwany błąd serwera. |
Limity żądań: Punkty końcowe generowania pozwalają na 5 żądań na minutę na klucz API. Odczyty i edycja klipów (które nie zużywają kredytów) pozwalają na 60. Po osiągnięciu limitu odpowiedź zawiera nagłówek Retry-After z liczbą sekund do odczekania. Nieudane zadania (po wszystkich próbach) automatycznie zwracają pobrane kredyty.
Opublikuj w mediach społecznościowych
Prześlij gotowe wideo bezpośrednio na połączone konto, aby automatyzacja mogła przeprowadzić proces generuj → renderuj → opublikuj przy użyciu jednych danych uwierzytelniających. Najpierw połącz konta w aplikacji; ten punkt końcowy publikuje na nich materiały.
Opublikuj wideo
/api/v1/social/publishscope: social:publishZwraca 202 z { postId, status: "publishing" } i przesyła w tle — odpytuj endpoint statusu poniżej. Przekaż wait: true, aby zamiast tego czekać na zakończenie przesyłania (może to potrwać kilka minut). URL wideo musi pasować do udanego renderu lub oryginalnego przesłanego wideo z tej historii. Strumienie YouTube są ograniczone do adresów publicznych i obecnego limitu przesyłania 512 MB.
socialAccountIdstringstoryIdstringvideoUrlstringplatformstringcaptionstringyoutubeobjectdurationSecnumberaspectRatiostringfileSizeBytesnumberwaitbooleanSprawdź status publikacji
/api/v1/social/publish/:postIdscope: social:publishCykl życia:
publishing→published|failed.